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5ead/monsters/md/tome_of_beasts_2023/putridhaunt-tob1-2023.md
2025-06-07 07:58:30 -05:00

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Putrid Haunt

Medium Undead Neutral Evil

  • Armor Class: 13 (natural armor)
  • Hit Points: 44 (8d8 + 8)
  • Speed: walk 20 ft.
  • Challenge Rating: 2 (450 XP)
  • Source: Tome of Beasts 2023, page 296
STR DEX CON INT WIS CHA
17 (+3) 8 (-1) 13 (+1) 3 (-4) 11 (+0) 6 (-2)
  • Skills:
  • Damage Vulnerabilities: False
  • Damage Immunities: poison
  • Damage Resistances: bludgeoning and piercing from nonmagical attacks
  • Condition Immunities: charmed, exhaustion, poisoned
  • Senses: darkvision 60 ft., passive Perception 10
  • Languages: understands the languages it knew in life but cant speak

Special Abilities

  • False Appearance: While the putrid haunt remains motionless and prone in swampy terrain, it is indistinguishable from a pile of muck and moss.
  • Swamp Walk: Difficult terrain composed of mud, shallow water, and water plants doesn't cost the putrid haunt extra movement.
  • Undead Nature: The putrid haunt doesn't require air, food, drink, or sleep.

Actions

  • Slam: Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 12 (2d8 + 3) bludgeoning damage plus 5 (2d4) poison damage.
  • Expel Vermin (Recharge 6): The putrid haunt vomits forth the leeches, stinging insects, and other swamp vermin infesting its innards in a 15-foot cone. Each creature in the area must make a DC 13 Dexterity saving throw. On a failure, a creature takes 7 (2d6) piercing damage and 7 (2d6) poison damage and is poisoned for 1 minute. On a success, a creature takes half the damage and isn't poisoned. A poisoned creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.