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5ead/monsters/md/tome_of_beasts_2023/imperialghoul-tob1-2023.md
2025-06-07 07:58:30 -05:00

1.7 KiB

Imperial Ghoul

Medium Undead Lawful Evil

  • Armor Class: 16 (breastplate)
  • Hit Points: 93 (17d8 + 17)
  • Speed: walk 15 ft. burrow 30 ft.
  • Challenge Rating: 4 (1,100 XP)
  • Source: Tome of Beasts 2023, page 203
STR DEX CON INT WIS CHA
16 (+3) 14 (+2) 12 (+1) 13 (+1) 14 (+2) 14 (+2)
  • Skills:
  • Damage Vulnerabilities: False
  • Damage Immunities: poison
  • Damage Resistances: False
  • Condition Immunities: charmed, exhaustion, poisoned
  • Senses: darkvision 60 ft., passive Perception 12
  • Languages: Common, Darakhul, Undercommon

Special Abilities

  • Hungry Dead Nature: The ghoul requires no air or sleep.
  • Turning Defiance: The ghoul and any ghouls within 30 feet of it have advantage on saving throws against effects that turn Undead.

Actions

  • Multiattack: The imperial ghoul makes one Bite attack and one Claw attack.
  • Bite: Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 12 (2d8 + 3) piercing damage, and, if the target is a Humanoid, it must succeed on a DC 11 Constitution saving throw or contract the darakhul fever disease (see the Darakhul Fever sidebar).
  • Claw: Melee Weapon Attack: +5 to hit, reach, one target. Hit: 17 (4d6 + 3) slashing damage. If the target is a creature other than an elf or Undead, it must succeed on a DC 11 Constitution saving throw or be paralyzed for 1 minute. The target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.
  • Light Crossbow: Ranged Weapon Attack: +4 to hit, range 80/320 ft., one target. Hit: 6 (1d8 + 2) piercing damage.