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5ead/monsters/md/tome_of_beasts_2023/guardian-tob1-2023.md
2025-06-07 07:58:30 -05:00

2.0 KiB

Guardian

Large Humanoid Neutral Evil

  • Armor Class: 15 (chain shirt)
  • Hit Points: 110 (13d10 + 39)
  • Speed: walk 30 ft.
  • Challenge Rating: 4 (1,100 XP)
  • Source: Tome of Beasts 2023, page 162
STR DEX CON INT WIS CHA
18 (+4) 14 (+2) 16 (+3) 6 (-2) 14 (+2) 8 (-1)
  • Saving Throws: Str +6, Con +5
  • Skills: Athletics +6, Perception +4
  • Damage Vulnerabilities: False
  • Damage Immunities: False
  • Damage Resistances: False
  • Condition Immunities: charmed, frightened
  • Senses: darkvision 60 ft., passive Perception 14
  • Languages: Common, Elvish, Umbral

Special Abilities

  • Fey Ancestry: The shadow fey guardian has advantage on saving throws against being charmed, and magic can't put it to sleep.
  • Shadow's Vigil: The guardian has advantage on Wisdom (Perception) checks, and magical darkness doesn't impede the guardian's darkvision.
  • Sunlight Sensitivity: While in sunlight, the shadow fey has disadvantage on attack rolls, as well as on Wisdom (Perception) checks that rely on sight.

Actions

  • Multiattack: The shadow fey guardian makes two Pike or Javelin attacks.
  • Pike: Melee Weapon Attack: +6 to hit, reach 10 ft., one target. Hit: 15 (2d10 + 4) piercing damage.
  • Javelin: Melee or Ranged Weapon Attack: +6 to hit, reach 5 ft. or range 30/120 ft., one target. Hit: 11 (2d6 + 4) piercing damage.

Bonus Actions

  • Shadow Traveler (2/Day): While in shadows, dim light, or darkness, the shadow fey disappears into the darkness and reappears in an unoccupied space it can see within 30 feet. A tendril of inky smoke appears at the origin and destination when it uses this bonus action.

Reactions

  • Protective Interference: When a friendly creature the shadow fey guardian can see within 5 feet of it is the target of an attack, the guardian can impose disadvantage on the attack roll. To do so, the guardian must see the attacker and be wielding a melee weapon.