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5ead/monsters/md/tome_of_beasts_2023/gearforgedtemplar-tob1-2023.md
2025-06-07 07:58:30 -05:00

2.0 KiB

Gearforged Templar

Medium Construct Lawful Neutral

  • Armor Class: 18 (natural armor)
  • Hit Points: 71 (11d8 + 22)
  • Speed: walk 30 ft.
  • Challenge Rating: 6 (2,300 XP)
  • Source: Tome of Beasts 2023, page 195
STR DEX CON INT WIS CHA
19 (+4) 9 (-1) 15 (+2) 12 (+1) 16 (+3) 10 (+0)
  • Saving Throws: Dex +2, Con +5
  • Skills:
  • Damage Vulnerabilities: False
  • Damage Immunities: poison, psychic
  • Damage Resistances: bludgeoning, piercing, and slashing from nonmagical attacks
  • Condition Immunities: charmed, exhaustion, frightened, paralyzed, petrified, poisoned
  • Senses: darkvision 60 ft., passive Perception 13
  • Languages: Common

Special Abilities

  • Construct Nature: The gearforged templar doesn't require air, food, drink, or sleep.

Actions

  • Multiattack: The gearforged templar makes four Greatsword or Javelin attacks. If two Greatsword attacks hit one creature, the target must succeed on a DC 15 Strength saving throw or be pushed up to 10 feet away from the templar. The templar can choose not to push a creature.
  • Greatsword: Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 11 (2d6 + 4) slashing damage
  • Javelin: Melee or Ranged Weapon Attack: +7 to hit, reach 5 ft. or range 30/120 ft., one target. Hit: 7 (1d6 + 4) piercing damage.
  • Whirlwind (Recharge 5-6): The gearforged templar whirls its greatsword in a great arc. Each creature within 10 feet of the gearforged must make a DC 15 Dexterity saving throw, taking 27 (5d10) slashing damage on a failed save, or half as much damage on a successful one.

Reactions

  • Defensive Zone: When a creature enters the gearforged templar's reach, the templar makes one Greatsword attack against the creature.
  • Parry: The gearforged templar adds 3 to its AC against one melee attack that would hit it. To do so, the templar must be able to see the attacker and must be wielding a melee weapon.