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5ead/monsters/md/tome_of_beasts_2023/eyegolem-tob1-2023.md
2025-06-07 07:58:30 -05:00

2.6 KiB
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Eye Golem

Large Construct Unaligned

  • Armor Class: 20 (natural armor)
  • Hit Points: 157 (15d10 + 75)
  • Speed: walk 30 ft.
  • Challenge Rating: 11 (7,200 XP)
  • Source: Tome of Beasts 2023, page 216
STR DEX CON INT WIS CHA
22 (+6) 9 (-1) 20 (+5) 5 (-3) 11 (+0) 1 (-5)
  • Skills: Perception +8
  • Damage Vulnerabilities: False
  • Damage Immunities: poison, psychic, radiant; bludgeoning, piercing, and slashing from nonmagical attacks not made with adamantine weapons
  • Damage Resistances: False
  • Condition Immunities: charmed, exhaustion, frightened, paralyzed, petrified, poisoned
  • Senses: truesight 120 ft., passive Perception 18
  • Languages: understands the languages of its creator but cant speak

Special Abilities

  • Blinding Demise: When the golem reduces a creature to 0 hp, it can blind the creature permanently. If it does so, the creature is reduced to 1 hp instead.
  • Construct Nature: The golem doesn't require air, food, drink, or sleep.
  • Immutable Form: The golem is immune to any spell or effect that would alter its form.
  • Light-Infused Fists: The golem's Slam attacks are magical. When the golem hits with a Slam attack, the attack deals an extra 4d8 radiant damage (included in the attack).
  • Magic Resistance: The golem has advantage on saving throws against spells and other magical effects.

Actions

  • Multiattack: The eye golem can use its Primal Voice of Doom. It then makes two Slam attacks.
  • Slam: Melee Weapon Attack: +10 to hit, reach 5 ft., one target. Hit: 17 (2d10 + 6) bludgeoning damage plus 18 (4d8) radiant damage.
  • Gaze of Ancient Light (Recharge 5-6): The golem opens all of its eyes and emits a burst of blinding light. Each creature within 30 feet of it must make a DC 17 Dexterity saving throw. On a failure, a creature takes 35 (10d6) radiant damage and is blinded for 1 minute. On a success, a creature takes half the damage and isn't blinded. A creature that fails the saving throw by 5 or more is also stunned until the end of its next turn. A blinded creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.
  • Primal Voice of Doom: The golem intones a disturbing invocation of the sun god at one creature it can see within 30 feet of it. The target must succeed on a DC 17 Wisdom saving throw or be frightened for 1 minute. The frightened target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.