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5ead/monsters/md/tome_of_beasts_2023/chortdevil-tob1-2023.md
2025-06-07 07:58:30 -05:00

2.4 KiB

Chort Devil

Medium Fiend Lawful Evil

  • Armor Class: 18 (natural armor)
  • Hit Points: 187 (15d8 + 120)
  • Speed: walk 30 ft.
  • Challenge Rating: 12 (8,400 XP)
  • Source: Tome of Beasts 2023, page 93
STR DEX CON INT WIS CHA
24 (+7) 20 (+5) 26 (+8) 18 (+4) 20 (+5) 20 (+5)
  • Saving Throws: Str +11, Dex +9, Con +12, Int +8, Cha +9
  • Skills: Athletics +11, Deception +9, Insight +9, Perception +9
  • Damage Vulnerabilities: False
  • Damage Immunities: cold, fire, poison
  • Damage Resistances: bludgeoning, piercing, and slashing from nonmagical attacks not made with silvered weapons
  • Condition Immunities: poisoned
  • Senses: darkvision 120 ft., passive Perception 19
  • Languages: Celestial, Common, Infernal, telepathy 120 ft.

Special Abilities

  • Devil's Sight: Magical darkness doesn't impede the chort devil's darkvision.
  • Hellish Weapons: The chort devil's weapon attacks are magical. When the devil hits with any weapon, the weapon deals an extra 4d6 fire damage (included in the attack).
  • Magic Resistance: The chort devil has advantage on saving throws against spells and other magical effects.

Actions

  • Multiattack: The chort devil makes one Claw attack and two Ranseur attacks, or it makes four Hurl Flame attacks.
  • Claw: Melee Weapon Attack: +11 to hit, reach 5 ft., one target. Hit: 12 (2d4 + 7) slashing damage plus 14 (4d6) fire damage, and the target must succeed on a DC 17 Constitution saving throw or have disadvantage on ability checks and saving throws that use Charisma for 1 hour or until cured by a lesser restoration spell or similar magic.
  • Ranseur: Melee Weapon Attack: +11 to hit, reach 10 ft., one target. Hit: 12 (1d10 + 7) piercing damage plus 14 (4d6) fire damage.
  • Hurl Flame: Ranged Spell Attack: +9 to hit, range 120 ft., one target. Hit: 19 (4d6 + 5) fire damage.
  • Teleport: The chort devil magically teleports, along with any equipment it is wearing or carrying, up to 120 feet to an unoccupied space it can see.
  • Spellcasting: The chort devil casts one of the following spells, requiring no material components and using Charisma as the spellcasting ability (spell save DC 17):
    At will: charm person, illusory script (as an action)
    3/day each: dispel magic, modify memory
    1/day: haste