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2025-06-07 07:58:30 -05:00

1.4 KiB

Vexxeh

Huge Fiend lawful evil

  • Armor Class: 15 (natural armor)
  • Hit Points: 94 (9d12+36)
  • Speed: walk 40 ft.
  • Challenge Rating: 6 (2,300 XP)
  • Source: Tome of Beasts 2, page 360
STR DEX CON INT WIS CHA
20 (+5) 13 (+1) 19 (+4) 12 (+1) 10 (+0) 12 (+1)
  • Saving Throws: Str +8, Wis +3
  • Skills: intimidation +4
  • Damage Immunities: poison
  • Damage Resistances: cold, fire, lightning; bludgeoning, piercing, and slashing from nonmagical weapons
  • Condition Immunities: poisoned, unconscious
  • Senses: truesight 60 ft., passive Perception 10
  • Languages: Common, Infernal

Special Abilities

  • Four-Legged Lope: When the vexxeh uses its action to Dash, it moves at three times its speed.
  • Weak Willed: The vexxeh has disadvantage on saving throws against being charmed.

Actions

  • Multiattack: The vexxeh makes three attacks: one with its bite and two with its claws. If both claw attacks hit the same target, the target and each creature within 5 feet of the target must succeed on a DC 15 Wisdom saving throw or be frightened until the end of its next turn as the vexxeh cackles with sadistic glee.
  • Bite: Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 9 (1d8 + 5) piercing damage plus 7 (2d6) poison damage.
  • Claw: Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 8 (1d6 + 5) slashing damage.