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5ead/monsters/md/tome_of_beasts_2/swamp-naga.md
2025-06-07 07:58:30 -05:00

2.5 KiB

Swamp Naga

Large Monstrosity lawful evil

  • Armor Class: 15 (natural armor)
  • Hit Points: 102 (12d10+36)
  • Speed: walk 30 ft. swim 40 ft.
  • Challenge Rating: 6 (2,300 XP)
  • Source: Tome of Beasts 2, page 342
STR DEX CON INT WIS CHA
18 (+4) 16 (+3) 17 (+3) 11 (+0) 14 (+2) 17 (+3)
  • Saving Throws: Con +6, Wis +5
  • Skills: nature +3, persuasion +6
  • Damage Immunities: poison
  • Condition Immunities: charmed, poisoned
  • Senses: darkvision 60 ft., passive Perception 12
  • Languages: Common

Special Abilities

  • Cloud of Insects: A cloud of biting and stinging insects surrounds the swamp naga. A creature that starts its turn within 5 feet of the naga must make a DC 14 Constitution saving throw. On a failure, a creature takes 9 (2d8) poison damage and is poisoned for 1 minute. On a success, it takes half the damage and isn't poisoned. A poisoned creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. A wind of moderate or greater speed (at least 10 miles per hour) disperses the insect cloud for 1 minute. As a bonus action, the naga can disperse the cloud for 1 minute.
  • Rejuvenation: If it dies, the swamp naga returns to life in 1d6 days and regains all its hp. Only a wish spell or removing the naga from its swamp for 1 year can prevent this trait from functioning.
  • Insect and Serpent Passivism: No insects or serpents can willingly attack the swamp naga. They can be forced to do so through magical means.
  • Spellcasting: The swamp naga is an 8th-level spellcaster. Its spellcasting ability is Charisma (spell save DC 14, +6 to hit with spell attacks), and it needs only verbal components to cast its spells. It knows the following sorcerer spells: Cantrips (at will): dancing lights, mage hand, message, poison spray 1st level (4 slots): charm person, fog cloud, silent image, sleep 2nd level (3 slots): blindness/deafness, hold person, suggestion 3rd level (3 slots): hypnotic pattern, stinking cloud, water breathing 4th level (2 slots): blight

Actions

  • Bite: Melee Weapon Attack: +7 to hit, reach 10 ft., one target. Hit: 17 (3d8 + 4) piercing damage plus 13 (3d8) poison damage.
  • Constrict: Melee Weapon Attack: +7 to hit, reach 5 ft., one creature. Hit: 14 (3d6 + 4) bludgeoning damage, and the target is grappled (escape DC 14). Until this grapple ends, the target is restrained, and the naga can't constrict another target.