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2025-06-07 07:58:30 -05:00

2.0 KiB

Sulsha

Large Humanoid lawful evil

  • Armor Class: 16 (natural armor)
  • Hit Points: 90 (12d10+24)
  • Speed: walk 40 ft. climb 40 ft.
  • Challenge Rating: 4 (1,100 XP)
  • Source: Tome of Beasts 2, page 136
STR DEX CON INT WIS CHA
18 (+4) 14 (+2) 14 (+2) 11 (+0) 12 (+1) 9 (-1)
  • Skills: acrobatics +4, athletics +6, perception +3, survival +3
  • Senses: darkvision 60 ft., passive Perception 13
  • Languages: Common, Simian

Special Abilities

  • Arboreal Tactician: The sulsha is adept at fighting while climbing. It doesn't provoke opportunity attacks when it climbs out of an enemy's reach, and it has advantage on attack rolls against a creature if the creature is climbing.
  • Standing Leap: The sulsha's long jump is up to 30 feet and its high jump is up to 15 feet, with or without a running start.

Actions

  • Multiattack: The sulsha makes three attacks: one with its bite, one with its slam, and one with its tail spur. Alternatively, it makes two bomb attacks.
  • Bite: Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 7 (1d6 + 4) piercing damage.
  • Slam: Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 13 (2d8 + 4) bludgeoning damage.
  • Tail Spur: Melee Weapon Attack: +6 to hit, reach 10 ft., one target. Hit: 6 (1d4 + 4) piercing damage.
  • Bomb: Ranged Weapon Attack: +6 to hit, range 20/60 ft., one target. Hit: 7 (1d6 + 4) bludgeoning damage. The target and each creature within 10 feet of it must make a DC 14 Dexterity saving throw, taking 14 (4d6) fire damage on a failed save, or half as much damage on a successful one.
  • Terrifying Display (Recharge 5-6): The sulsha beats furiously on its chest and hollers with rage. Each creature within 30 feet of the sulsha that can see or hear it must succeed on a DC 14 Wisdom saving throw or be frightened for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.