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2025-06-07 07:58:30 -05:00

1.8 KiB

Ssadar

Medium Humanoid chaotic evil

  • Armor Class: 16 (natural armor)
  • Hit Points: 71 (11d8+22)
  • Speed: walk 30 ft.
  • Challenge Rating: 3 (700 XP)
  • Source: Tome of Beasts 2, page 337
STR DEX CON INT WIS CHA
16 (+3) 14 (+2) 15 (+2) 9 (-1) 14 (+2) 10 (+0)
  • Skills:
  • Damage Vulnerabilities: cold
  • Damage Immunities: fire
  • Senses: darkvision 60 ft., passive Perception 12
  • Languages: Common, Ignan

Special Abilities

  • One with Fire: Ssadars have an affinity for fire and hold beings of fire in high esteem. Ssadar priests bless ssadar warriors by imbuing them with fire before sending them into battle. A non-ssadar fire-wielder who enters a ssadar city might earn enough respect from the ssadar to be sacrificed last or in a grander ritual to the greatest of their gods.
  • Kinship with Fire: When the ssadar is subjected to fire damage, it takes no damage and instead has advantage on melee attack rolls until the end of its next turn.

Actions

  • Multiattack: The ssadar makes two attacks: one with its bite and one with its longsword. Alternatively, it can use Spit Fire twice.
  • Bite: Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 5 (1d4 + 3) piercing damage plus 7 (2d6) fire damage.
  • Longsword: Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 7 (1d8 + 3) slashing damage, or 8 (1d10 + 3) slashing damage if used with two hands.
  • Spit Fire: Ranged Weapon Attack: +4 to hit, range 60 ft., one target. Hit: 7 (2d6) fire damage. If the target is a creature or a flammable object, it ignites. Until a creature takes an action to douse the fire, the target takes 2 (1d4) fire damage at the start of each of its turns.