Files
2025-06-07 07:58:30 -05:00

1.6 KiB

Mydnari

Medium Humanoid neutral evil

  • Armor Class: 13
  • Hit Points: 22 (4d8+4)
  • Speed: walk 30 ft.
  • Challenge Rating: 1/2 (100 XP)
  • Source: Tome of Beasts 2, page 264
STR DEX CON INT WIS CHA
12 (+1) 16 (+3) 13 (+1) 14 (+2) 16 (+3) 14 (+2)
  • Skills: deception +4, intimidation +4, perception +5
  • Damage Immunities: acid
  • Condition Immunities: paralyzed
  • Senses: blindsight 60 ft. (blind beyond this radius), passive Perception 15
  • Languages: Deep Speech, Undercommon

Special Abilities

  • Bound in Jelly: The mydnari and its jelly are wholly reliant on each other. If the mydnari's jelly is somehow separated from its master, the jelly dies within 1 minute. If the mydnari is separated from its jelly, it loses its blindsight, Acid Glob action, and Jelly Symbiosis trait.
  • Jelly Symbiosis: A creature that touches the mydnari or hits it with a melee attack while within 5 feet of it takes 2 (1d4) acid damage.
  • Ooze Empathy: A mydnari can use its Animal Handling skill on ooze-type creatures with an Intelligence score of 5 or lower. An ooze never attacks a mydnari unless provoked.

Actions

  • Shortsword: Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 6 (1d6 + 3) piercing damage.
  • Acid Glob: Ranged Weapon Attack: +5 to hit, range 30/60 ft., one target. Hit: 5 (1d4 + 3) acid damage, and the target must succeed on a DC 12 Constitution saving throw or be poisoned for 1 minute. The target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.