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5ead/monsters/md/tome_of_beasts_2/luck-leech.md
2025-06-07 07:58:30 -05:00

2.3 KiB

Luck Leech

Medium Fey neutral evil

  • Armor Class: 17 (studded leather)
  • Hit Points: 150 (20d8+60)
  • Speed: walk 30 ft.
  • Challenge Rating: 10 (5,900 XP)
  • Source: Tome of Beasts 2, page 241
STR DEX CON INT WIS CHA
14 (+2) 21 (+5) 16 (+3) 17 (+3) 14 (+2) 19 (+4)
  • Saving Throws: Dex +9, Wis +6
  • Skills: deception +8, perception +6, stealth +9
  • Damage Immunities: necrotic
  • Condition Immunities: frightened
  • Senses: darkvision 60 ft., passive Perception 16
  • Languages: Common, Sylvan, Umbral

Special Abilities

  • Leech Luck: If a creature within 60 feet of the luck leech rolls a 20 on an ability check, attack roll, or saving throw, the luck leech gains 1 luck point. It can't have more than 4 luck points at a time.
  • Reserve of Fortune: If the luck leech doesn't have 4 luck points at sunset, it gains 2 luck points. It can't have more than 4 luck points at a time. In addition, if the luck leech rolls a 1 on the d20 for an attack roll, ability check, or saving throw while it has at least 1 luck point, it can reroll the die and must use the new roll. This trait doesn't expend luck points.
  • Turn Luck: As a bonus action, the luck leech can spend 1 luck point to:
  • Gain advantage on its next attack or saving throw
  • Cast misty step
  • Increase the necrotic damage of its next successful biting arms attack by an extra 9 (2d8)
  • Force each creature that is concentrating on a spell within 60 feet of it to make a DC 16 Constitution saving throw, losing its concentration on the spell on a failure.

Actions

  • Multiattack: The luck leech makes two biting arm attacks.
  • Biting Arms: Melee Weapon Attack: +9 to hit, reach 5 ft., one target. Hit: 18 (3d8 + 5) piercing damage plus 9 (2d8) necrotic damage.
  • Feast of Fortune (Recharge 6): Each creature the luck leech can see within 30 feet of it must make a DC 16 Charisma saving throw. On a failure, the creature takes 27 (6d8) psychic damage, becomes blinded until the end of its next turn, and is cursed with falling fortunes. On a success, a creature takes half the damage and isn't blinded or cursed. For each creature that fails this saving throw, the luck leech gains 1 luck point.