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5ead/monsters/md/tome_of_beasts_2/graveyard-dragon.md
2025-06-07 07:58:30 -05:00

2.3 KiB

Graveyard Dragon

Large Undead neutral evil

  • Armor Class: 16 (natural armor)
  • Hit Points: 127 (15d10+45)
  • Speed: walk 40 ft.
  • Challenge Rating: 7 (2,900 XP)
  • Source: Tome of Beasts 2, page 183
STR DEX CON INT WIS CHA
16 (+3) 10 (+0) 17 (+3) 10 (+0) 11 (+0) 13 (+1)
  • Saving Throws: Con +6, Wis +3, Cha +4
  • Skills: perception +3, stealth +3
  • Damage Immunities: poison
  • Damage Resistances: necrotic
  • Condition Immunities: charmed, exhaustion, poisoned
  • Senses: blindsight 30 ft., darkvision 120 ft., passive Perception 13
  • Languages: Common, Draconic

Special Abilities

  • Elemental Aura: At the start of each of the graveyard dragon's turns, each creature within 5 feet of it takes 4 (1d8) damage of the type dealt by the dragon's breath weapon.
  • Elemental Resistance: The graveyard dragon has resistance to the type of damage dealt by its breath weapon.
  • False Appearance: While the graveyard dragon remains motionless, it is indistinguishable from a pile of dragon bones.
  • Reassemble Bones: As a bonus action, the graveyard dragon can rearrange its bone structure to fit into a space as narrow as 1 foot wide without squeezing. It can use a bonus action to reassemble itself into its normal form. While in this compressed form, it can't make melee weapon attacks.

Actions

  • Multiattack: The graveyard dragon makes three attacks: one with its bite and two with its claws.
  • Bite: Melee Weapon Attack: +6 to hit, reach 10 ft., one target. Hit: 14 (2d10 + 3) piercing damage plus 4 (1d8) damage of the type dealt by the dragon's breath weapon.
  • Claw: Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 10 (2d6 + 3) slashing damage.
  • Breath Weapon (Recharge 5-6): The dragon releases a breath weapon that corresponds to the type of dragon it was in life. Each creature in the area must make a DC 14 Dexterity saving throw, taking 40 (9d8) damage of the corresponding type on a failed save, or half as much damage on a successful one.
    * Black. Acid damage in a 30-foot line that is 5 feet wide.
    * Blue. Lightning damage in a 30-foot line that is 5 feet wide.
    * Green. Poison damage in a 30-foot cone.
    * Red. Fire damage in a 30-foot cone.
    * White. Cold damage in a 30-foot cone.