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5ead/monsters/md/tome_of_beasts_2/ghoul-bat.md
2025-06-07 07:58:30 -05:00

1.0 KiB

Ghoul Bat

Small Undead neutral evil

  • Armor Class: 13
  • Hit Points: 14 (4d6)
  • Speed: fly 30 ft. walk 5 ft.
  • Challenge Rating: 1/4 (50 XP)
  • Source: Tome of Beasts 2, page 391
STR DEX CON INT WIS CHA
6 (-2) 16 (+3) 11 (+0) 8 (-1) 12 (+1) 10 (+0)
  • Skills:
  • Damage Immunities: poison
  • Condition Immunities: charmed, exhaustion, poisoned
  • Senses: blindsight 60 ft., passive Perception 11
  • Languages:

Special Abilities

  • Echolocation: The ghoul bat can't use its blindsight while deafened.
  • Keen Hearing: The ghoul bat has advantage on Wisdom (Perception) checks that rely on hearing. Undead Nature. Ghoul bats don't require air, food, drink, or sleep.

Actions

  • Bite: Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 5 (1d4 + 3) piercing damage. If the target is a creature other than an undead, it must succeed on a DC 10 Constitution saving throw or be paralyzed until the end of its next turn.