Files
5ead/monsters/md/tome_of_beasts_2/fire-infused-water-elemental.md
2025-06-07 07:58:30 -05:00

1.4 KiB

Fire-Infused Water Elemental

Huge Elemental neutral

  • Armor Class: 14 (natural armor)
  • Hit Points: 138 (12d12+60)
  • Speed: swim 90 ft. walk 30 ft.
  • Challenge Rating: 7 (2,900 XP)
  • Source: Tome of Beasts 2, page 216
STR DEX CON INT WIS CHA
20 (+5) 14 (+2) 20 (+5) 5 (-3) 10 (+0) 8 (-1)
  • Skills:
  • Damage Immunities: poison
  • Damage Resistances: acid, cold, fire; bludgeoning, piercing, slashing from nonmagical attacks
  • Condition Immunities: exhaustion, grappled, paralyzed, petrified, poisoned, prone, restrained, unconscious
  • Senses: darkvision 60 ft., passive Perception 10
  • Languages: Aquan

Special Abilities

  • Water Form: The elemental can enter a hostile creature's space and stop there. It can move through a space as narrow as 1 inch wide without squeezing.

Actions

  • Multiattack: The elemental makes two slam attacks.
  • Slam: Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 16 (2d10 + 5) bludgeoning damage plus 7 (2d6) fire damage.
  • Scald (Recharge 6): A fire-infused water elemental sprays a 30-foot cone of superheated water. Each creature in the area must make a DC 12 Dexterity saving throw. On a failure, a creature takes 21 (6d6) fire damage and is knocked prone. On a success, a creature takes half as much damage and isn't knocked prone.