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5ead/monsters/md/tome_of_beasts_2/faceless-wanderer.md
2025-06-07 07:58:30 -05:00

2.2 KiB

Faceless Wanderer

Medium Aberration neutral evil

  • Armor Class: 13
  • Hit Points: 58 (9d8+18)
  • Speed: fly 30 ft. walk 0 ft. hover True ft.
  • Challenge Rating: 4 (1,100 XP)
  • Source: Tome of Beasts 2, page 139
STR DEX CON INT WIS CHA
12 (+1) 17 (+3) 14 (+2) 16 (+3) 12 (+1) 10 (+0)
  • Saving Throws: Wis +3
  • Skills:
  • Damage Immunities: poison, psychic
  • Damage Resistances: cold
  • Condition Immunities: blinded, exhaustion, poisoned, prone
  • Senses: blindsight 60 ft., passive Perception 12
  • Languages: all, telepathy 60 ft.

Special Abilities

  • Memory Loss: A creature that sees or interacts with a faceless wanderer must make a DC 11 Wisdom saving throw 1 minute after the faceless wanderer leaves. On a failure, the details of the faceless wanderer and the events surrounding its appearance rapidly fade away from the creature's mind, including the presence of the faceless wanderer.
  • Regeneration: The faceless wanderer regains 5 hp at the start of its turn. If a creature hasn't failed the saving throw of the faceless wanderer's Memory Drain within the last 1 minute, this trait doesn't function until a creature fails it. If a faceless wanderer is reduced to 0 hp while it is still capable of regenerating, its body dissipates into vapor and reforms 1d10 days later somewhere in the Void. Otherwise, it is permanently destroyed.

Actions

  • Multiattack: The faceless wanderer makes two attacks, but it can use its Memory Drain only once.
  • Claws: Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 6 (1d6 + 3) slashing damage plus 7 (2d6) psychic damage.
  • Memory Drain: The faceless wanderer drains memories from an adult creature within 30 feet of it. The target must make a DC 13 Intelligence saving throw. On a failure, the target takes 14 (4d6) psychic damage and its Intelligence score is reduced by 1d4. The target dies if this reduces its Intelligence to 0. A humanoid slain in this way rises 1d4 hours later as a new faceless wanderer. Otherwise, the reduction lasts until the target finishes a short or long rest. On a success, the target takes half the damage and its Intelligence score isn't reduced.