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5ead/monsters/md/tome_of_beasts_2/death-vulture.md
2025-06-07 07:58:30 -05:00

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Death Vulture

Large Monstrosity neutral evil

  • Armor Class: 12 (natural armor)
  • Hit Points: 76 (8d10+32)
  • Speed: fly 60 ft. walk 10 ft.
  • Challenge Rating: 4 (1,100 XP)
  • Source: Tome of Beasts 2, page 81
STR DEX CON INT WIS CHA
18 (+4) 10 (+0) 18 (+4) 6 (-2) 12 (+1) 7 (-2)
  • Saving Throws: Con +6
  • Skills: perception +3
  • Damage Immunities: necrotic, poison
  • Condition Immunities: poisoned
  • Senses: darkvision 60 ft., passive Perception 13
  • Languages: understands Common but cant speak

Special Abilities

  • Awful Stench: The vulture has a disgusting body odor. Any creature that starts its turn within 5 feet of the vulture must succeed on a DC 14 Constitution saving throw or be poisoned until the start of its next turn.
  • Keen Sight and Smell: The vulture has advantage on Wisdom (Perception) checks that rely on sight or smell.
  • Pack Tactics: The vulture has advantage on attack rolls against a creature if at least one of the vulture's allies is within 5 feet of the creature and the ally isn't incapacitated.

Actions

  • Multiattack: The death vulture makes two attacks: one with its beak and one with its talons.
  • Beak: Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 9 (2d4 + 4) piercing damage.
  • Talons: Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 11 (2d6 + 4) slashing damage.
  • Decaying Breath (Recharge 6): The vulture breathes necrotic energy in a 15-foot cone. Each creature in that area must make a DC 14 Constitution saving throw, taking 22 (4d10) necrotic damage on a failed save, or half as much damage on a successful one. Creatures that fail this saving throw by 5 or more also age a number of years equal to half the damage taken.