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Boreas Chosen

Medium Humanoid chaotic evil

  • Armor Class: 15 (leather armor, shield)
  • Hit Points: 102 (12d8+48)
  • Speed: walk 30 ft.
  • Challenge Rating: 7 (2,900 XP)
  • Source: Tome of Beasts 2, page 48
STR DEX CON INT WIS CHA
17 (+3) 14 (+2) 19 (+4) 8 (-1) 14 (+2) 10 (+0)
  • Skills: athletics +6, intimidation +3, survival +5
  • Damage Immunities: cold
  • Damage Resistances: bludgeoning, piercing, and slashing from nonmagical attacks
  • Condition Immunities: charmed, exhaustion, frightened
  • Senses: passive Perception 12
  • Languages: Common, Giant

Special Abilities

  • Frozen Blood: A creature that hits the chosen with a melee attack while within 5 feet of it takes 4 (1d8) cold damage.
  • Ice Runes: The chosen's weapon attacks are magical. When the chosen hits with any weapon, the weapon deals an extra 2d8 cold damage (included in the attack).
  • Ice Walk: The chosen can move across and climb icy surfaces without needing to make an ability check. Additionally, difficult terrain composed of ice or snow doesn't cost it extra movement.

Actions

  • Multiattack: Boreas' chosen makes two ice spear attacks.
  • Spear: Melee or Ranged Weapon Attack: +6 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 6 (1d6 + 3) piercing damage, or 7 (1d8 + 3) piercing damage if used with two hands to make a melee attack, plus 9 (2d8) cold damage.
  • Breath of the North Wind: (Recharge 5-6). Boreas' chosen exhales freezing breath in a 15-foot cone. Each creature in that area must make a DC 15 Constitution saving throw. On a failure, a creature takes 28 (8d6) cold damage and its speed is reduced by 10 feet until the end of its next turn. On a success, a creature takes half the damage and its speed isn't reduced. A creature that fails the saving throw by 5 or more is petrified in ice until the end of its next turn instead.