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2025-06-07 07:58:30 -05:00

1.6 KiB

Boomer

Medium Plant unaligned

  • Armor Class: 7 (natural armor)
  • Hit Points: 22 (4d8+4)
  • Speed: walk 0 ft.
  • Challenge Rating: 1/2 (100 XP)
  • Source: Tome of Beasts 2, page 157
STR DEX CON INT WIS CHA
1 (-5) 1 (-5) 12 (+1) 1 (-5) 3 (-4) 1 (-5)
  • Skills:
  • Damage Immunities: thunder
  • Condition Immunities: blinded, deafened, frightened
  • Senses: blindsight 30 ft. (blind beyond this radius), passive Perception 6
  • Languages:

Special Abilities

  • Deafening Boom: When a creature hits the boomer with a melee attack, the boomer releases a blast of sound. Each creature within 10 feet of the boomer that can hear it must make a DC 12 Constitution saving throw. On a failure, a creature takes 5 (2d4) thunder damage and is incapacitated until the end of its next turn. On a success, a creature takes half the damage and isn't incapacitated.
  • Death Burst: When it dies, the boomer explodes in a cacophonous burst. Each creature within 30 feet of the boomer that can hear it must make a DC 12 Constitution saving throw. On a failure, a creature takes 7 (2d6) thunder damage and is deafened for 1 minute. On a success, a creature takes half the damage and isn't deafened.
  • False Appearance: While the boomer remains motionless, it is indistinguishable from an ordinary fungus.

Reactions

  • Shriek: If bright light or a creature is within 30 feet of the boomer, it emits a shriek audible within 300 feet of it. The boomer continues to shriek until the disturbance moves out of range and for 1d4 of the boomer's turns afterward.