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Adult Boreal Dragon

Huge Dragon chaotic neutral

  • Armor Class: 19 (natural armor)
  • Hit Points: 212 (17d12+102)
  • Speed: fly 80 ft. walk 40 ft. swim 30 ft.
  • Challenge Rating: 17 (18,000 XP)
  • Source: Tome of Beasts 2, page 143
STR DEX CON INT WIS CHA
25 (+7) 10 (+0) 23 (+6) 15 (+2) 17 (+3) 16 (+3)
  • Saving Throws: Dex +6, Con +12, Wis +9, Cha +9
  • Skills: athletics +13, perception +15, stealth +6
  • Damage Immunities: fire
  • Damage Resistances: cold
  • Senses: blindsight 60 ft., darkvision 120 ft., passive Perception 23
  • Languages: Draconic, Giant

Special Abilities

  • Legendary Resistance (3/Day): If the dragon fails a saving throw, it can choose to succeed instead.

Actions

  • Multiattack: The dragon can use its Frightful Presence. It then makes three attacks: one with its bite and two with its claws.
  • Bite: Melee Weapon Attack: +13 to hit, reach 10 ft., one target. Hit: 19 (2d10 + 8) piercing damage.
  • Claw: Melee Weapon Attack: +13 to hit, reach 5 ft., one target. Hit: 15 (2d6 + 8) slashing damage.
  • Tail: Melee Weapon Attack: +13 to hit, reach 15 ft., one target. Hit: 17 (2d8 + 8) bludgeoning damage.
  • Frightful Presence: Each creature of the dragon's choice that is within 120 feet of the dragon and aware of it must succeed on a DC 17 Wisdom saving throw or become frightened for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. If a creature's saving throw is successful or the effect ends for it, the creature is immune to the dragon's Frightful Presence for the next 24 hours.
  • Cinder Breath (Recharge 5-6): The dragon exhales a 60-foot cone of superheated air filled with white-hot embers. Each creature in that area must make a DC 20 Dexterity saving throw, taking 44 (8d10) fire damage on a failed save, or half as much damage on a successful one.

The dragon can take 3 legendary actions, choosing from the options below. Only one legendary action can be used at a time and only at the end of another creatures turn. The dragon regains spent legendary actions at the start of its turn.

Legendary Actions

  • Detect: The dragon makes a Wisdom (Perception) check.
  • Tail Attack: The dragon makes a tail attack.
  • Wing Attack (Costs 2 Actions): The dragon beats its wings. Each creature within 10 feet of the dragon must succeed on a DC 20 Dexterity saving throw or take 14 (2d6 + 7) bludgeoning damage and be knocked prone. The dragon can then fly up to half its flying speed.