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5ead/monsters/md/creature_codex/shockwing.md
2025-06-07 07:58:30 -05:00

1.3 KiB

Shockwing

Small Beast unaligned

  • Armor Class: 12
  • Hit Points: 27 (5d6+10)
  • Speed: fly 30 ft. walk 25 ft.
  • Challenge Rating: 1 (200 XP)
  • Source: Creature Codex, page 179
STR DEX CON INT WIS CHA
11 (+0) 15 (+2) 14 (+2) 3 (-4) 10 (+0) 7 (-2)
  • Skills: perception +2, stealth +4
  • Damage Immunities: lightning
  • Senses: darkvision 60 ft., passive Perception 12
  • Languages: -

Special Abilities

  • Antennae: The giant moth has advantage on Wisdom (Perception) checks that rely on smell.
  • Charged: At the start of each of the shockwing's turns, each creature within 5 feet of it must succeed on a DC 12 Constitution saving throw or take 2 (1d4) lightning damage. This trait doesn't function if the shockwing has used its Fulminating Wings in the last 24 hours.

Actions

  • Multiattack: The shockwing makes two proboscis attacks.
  • Proboscis: Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) piercing damage and 2 (1d4) lightning damage.
  • Fulminating Wings (1/Day): A 20-foot radius burst of electricity releases from the shockwing. Each creature in that area must succeed on a DC 12 Constitution saving throw or be stunned until the end of its next turn.