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5ead/monsters/md/creature_codex/shadow-river-lord.md
2025-06-07 07:58:30 -05:00

1.7 KiB

Shadow River Lord

Medium Undead neutral evil

  • Armor Class: 16 (natural armor)
  • Hit Points: 135 (18d8+54)
  • Speed: swim 60 ft. walk 30 ft.
  • Challenge Rating: 9 (5,000 XP)
  • Source: Creature Codex, page 327
STR DEX CON INT WIS CHA
14 (+2) 18 (+4) 16 (+3) 12 (+1) 16 (+3) 18 (+4)
  • Skills:
  • Damage Immunities: poison
  • Damage Resistances: cold, fire, necrotic; bludgeoning, piercing, and slashing from nonmagical attacks
  • Condition Immunities: charmed, exhaustion, grappled, paralyzed, petrified, poisoned, prone, restrained
  • Senses: darkvision 60 ft., passive Perception 13
  • Languages: Common

Special Abilities

  • Amorphous: The shadow river lord can move through a space as narrow as one inch wide without squeezing.

Actions

  • Multiattack: The shadow river lord makes two greenfire staff or two shadowfrost bolt attacks. If two attacks hit the same target, the target must make a DC 16 Constitution saving throw or be blinded until the end of its next turn.
  • Greenfire Staff: Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 7 (1d6 + 4) bludgeoning damage plus 7 (2d6) fire damage.
  • Shadowfrost Bolt: Ranged Spell Attack: +8 to hit, range 150 ft., one target. Hit: 9 (2d8) necrotic damage plus 7 (2d6) cold damage.
  • Shadow Geyser (Recharge 6): The shadow river lord expels a geyser of shadowy water from its staff in a 30-foot cone. Each creature in that area must make a DC 16 Dexterity saving throw, taking 21 (6d6) necrotic damage and 21 (6d6) cold damage on a failed save, or half as much damage on a successful one.