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5ead/monsters/md/creature_codex/mold-zombie.md
2025-06-07 07:58:30 -05:00

1.6 KiB

Mold Zombie

Medium Undead chaotic evil

  • Armor Class: 13 (natural armor)
  • Hit Points: 75 (10d8+30)
  • Speed: walk 20 ft.
  • Challenge Rating: 3 (700 XP)
  • Source: Creature Codex, page 394
STR DEX CON INT WIS CHA
17 (+3) 8 (-1) 16 (+3) 3 (-4) 6 (-2) 5 (-3)
  • Saving Throws: Str +5, Wis +0
  • Skills:
  • Damage Immunities: necrotic, poison
  • Condition Immunities: exhaustion, poisoned
  • Senses: darkvision 60 ft., passive Perception 8
  • Languages: -

Special Abilities

  • Spore Death: When the zombie is reduced to 0 hp and doesn't survive with its Undead Fortitude, it explodes in a cloud of spores. Each creature within 5 feet of the zombie must succeed on a DC 13 Constitution saving throw or take 9 (2d8) necrotic damage and contract iumenta pox (see Iumenta Pox sidebar).
  • Undead Fortitude: If damage reduces the zombie to 0 hp, it must make a Constitution saving throw with a DC of 5 + the damage taken, unless the damage is radiant or from a critical hit. On a success, the zombie drops to 1 hp instead.

Actions

  • Multiattack: The zombie makes two slam attacks.
  • Slam: Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 6 (1d6 + 3) bludgeoning damage plus 7 (2d6) necrotic damage.
  • Plague Breath (Recharge 6): The zombie breathes a cloud of spores in 15-foot cone. Each creature in that area must succeed on a DC 13 Constitution saving throw or take 10 (3d6) necrotic damage and contract iumenta pox (see Iumenta Pox sidebar).