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5ead/monsters/md/a5e_monstrous_menagerie/swarm-of-khalkos-spawn-a5e.md
2025-06-07 07:58:30 -05:00

1.4 KiB

Swarm of Khalkos Spawn

Medium Aberration

  • Armor Class: 16
  • Hit Points: 71 (11d8+22)
  • Speed: walk 30 ft. fly 30 ft.
  • Challenge Rating: 2 (450 XP)
  • Source: A5e Monstrous Menagerie, page 295
STR DEX CON INT WIS CHA
6 (-2) 16 (+3) 14 (+2) 18 (+4) 14 (+2) 12 (+1)
  • Saving Throws: Int +5, Wis +4, Cha +3
  • Skills:
  • Damage Resistances: fire, psychic, radiant; bludgeoning, piercing, slashing
  • Condition Immunities: charmed, frightened, grappled, paralyzed, petrified, prone, restrained, stunned
  • Senses: darkvision 60 ft., passive Perception 12
  • Languages: telepathy 120 ft.

Actions

  • Sting: Melee Weapon Attack: +6 to hit, reach 5 ft., one creature. Hit: 13 (4d4+3) piercing damage plus 14 (4d6) poison damage or 8 (2d4+3) piercing damage plus 7 (2d6) poison damage if the swarm is bloodied.
  • Chaos Pheromones: The swarm emits a cloud of pheromones in the air in a 10-foot-radius. The cloud spreads around corners. Each non-khalkos creature in the area makes a DC 12 Intelligence saving throw. On a failure the creature is confused for 1 minute. It repeats the saving throw at the end of each of its turns ending the effect on itself on a success. If the creature makes its saving throw or the condition ends for it it is immune to the chaos pheromones of khalkos spawn for the next 24 hours.