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5ead/monsters/md/a5e_monstrous_menagerie/pirate-captain-a5e.md
2025-06-07 07:58:30 -05:00

1.2 KiB

Pirate Captain

Medium Humanoid

  • Armor Class: 15
  • Hit Points: 65 (10d8+20)
  • Speed: walk 30 ft.
  • Challenge Rating: 3 (700 XP)
  • Source: A5e Monstrous Menagerie, page 470
STR DEX CON INT WIS CHA
14 (+2) 16 (+3) 14 (+2) 14 (+2) 12 (+1) 14 (+2)
  • Saving Throws: Dex +5, Con +4
  • Skills: acrobatics +4, athletics +4, deception +4, intimidation +4, stealth +5, survival +3
  • Senses: passive Perception 11
  • Languages: any two

Special Abilities

  • Seawise: Pirate captains have an expertise die (1d4) on skill checks made to handle or navigate a ship.

Actions

  • Multiattack: The bandit captain attacks twice with their scimitar and once with their dagger or throws two daggers.
  • Scimitar: Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 6 (1d6 + 3) slashing damage.
  • Dagger: Melee or Ranged Weapon Attack: +5 to hit, reach 5 ft. or range 20/60 feet one target. Hit: 5 (1d4 + 3) piercing damage.

Reactions

  • Parry: If the bandit captain is wielding a melee weapon and can see their attacker, they add 2 to their AC against one melee attack that would hit them.