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5ead/monsters/md/a5e_monstrous_menagerie/miremuck-goblin-king-a5e.md
2025-06-07 07:58:30 -05:00

1.5 KiB

Miremuck Goblin King

Medium Humanoid

  • Armor Class: 15
  • Hit Points: 62 (8d8+16)
  • Speed: walk 30 ft.
  • Challenge Rating: 3 (700 XP)
  • Source: A5e Monstrous Menagerie,
STR DEX CON INT WIS CHA
12 (+1) 16 (+3) 10 (+0) 12 (+1) 8 (-1) 18 (+4)
  • Skills: stealth +7, persuasion +8, deception +8
  • Senses: darkvision 60 ft., passive Perception 9
  • Languages: Common, Goblin

Special Abilities

  • Death Transformation: When a goblin king is slain,whichever goblin killed them will suddenly transforminto a new goblin king (or queen), their stats replacedwith the goblin kings stats. All surrounding goblinsare inclined thereafter to obey the new goblin king.If a goblin king is slain by a non-goblinoid creature,whichever goblin volunteers for the position first isthe one transformed. Goblins are extremely hesitantto do such a thing, as responsibility and stewardshipare such hard work.

Actions

  • Rapier: Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 6 (1d8 + 1) piercing damage.
  • Charm Person (1/day): Once per day the goblin king can castcharm personas a 3rd-level spell allowing him tocharm three creatures within 60 feet. The goblinkings spell save DC is 14.

Reactions

  • Parry: The goblin king adds 2 to his AC against onemelee attack that would hit him. To do this the goblinking must see the attacker and be wielding a meleeweapon.