Files
5ead/monsters/md/a5e_monstrous_menagerie/horde-of-shadows-a5e.md
2025-06-07 07:58:30 -05:00

2.3 KiB

Horde of Shadows

Large Undead

  • Armor Class: 12
  • Hit Points: 90 (20d8)
  • Speed: walk 40 ft.
  • Challenge Rating: 4 (1,100 XP)
  • Source: A5e Monstrous Menagerie,
STR DEX CON INT WIS CHA
6 (-2) 14 (+2) 10 (+0) 8 (-1) 10 (+0) 14 (+2)
  • Skills: stealth +4
  • Damage Vulnerabilities: radiant
  • Damage Immunities: necrotic, poison
  • Damage Resistances: acid, cold, fire, lightning, thunder; damage from nonmagical weapons
  • Condition Immunities: charmed, fatigue, frightened, grappled, paralyzed, petrified, poisoned, prone, restrained
  • Senses: darkvision 120 ft., passive Perception 10
  • Languages:

Special Abilities

  • Amorphous: The horde can pass through an opening as narrow as 1 inch wide without squeezing.
  • Area Vulnerability: The horde takes double damage from any effect that targets an area.
  • Horde Dispersal: When the horde is reduced to 0 hit points, it turns into 2 (1d4) shadows, each of which are bloodied.
  • Horde: The horde is composed of 5 or more shadows. If it is subjected to a spell, attack, or other effect that affects only one target, it takes any damage but ignores other effects. It can share its space with Medium or smaller creatures or objects.
  • Sunlight Weakness: While in sunlight, the horde has disadvantage on attack rolls, ability checks, and saving throws.
  • Undead Nature: The horde doesnt require air, sustenance, or sleep.

Actions

  • Multiattack: The horde makes up to three claw attacks but no more than one against each target.
  • Claw: Melee Weapon Attack: +4 to hit, reach 5 ft., one creature. Hit: 16 (4d6 + 2) necrotic damage and the target makes a DC 12 Constitution saving throw. On a failure the target is cursed until it finishes a short or long rest or is the subject of remove curse or a similar spell. While cursed the target makes attack rolls Strength checks and Strength saving throws with disadvantage. If the target dies while cursed a new undead shadow rises from the corpse in 1d4 hours the corpse no longer casts a natural shadow and the target can't be raised from the dead until the new shadow is destroyed.

Bonus Actions

  • Shadow Sneak: The horde takes the Hide action even if obscured only by dim light or darkness.