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2025-06-07 07:58:30 -05:00

1.6 KiB

Ghast

Medium Undead

  • Armor Class: 13
  • Hit Points: 36 (8d8)
  • Speed: walk 30 ft.
  • Challenge Rating: 2 (450 XP)
  • Source: A5e Monstrous Menagerie, page 230
STR DEX CON INT WIS CHA
16 (+3) 16 (+3) 10 (+0) 10 (+0) 10 (+0) 8 (-1)
  • Skills:
  • Damage Immunities: poison
  • Damage Resistances: necrotic
  • Condition Immunities: charmed, fatigue, paralyzed, poisoned
  • Senses: darkvision 60 ft., passive Perception 10
  • Languages: Common

Special Abilities

  • Stench: A creature that starts its turn within 5 feet of the ghast makes a DC 10 Constitution saving throw. On a failure, it is poisoned until the start of its next turn. On a success, it is immune to any ghasts Stench for 24 hours.
  • Turning Defiance: The ghast and any ghouls within 30 feet make saving throws against being turned with advantage.
  • Undead Nature: Ghouls and ghasts dont require air, sustenance, or sleep.

Actions

  • Paralyzing Claw: Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 7 (1d8 + 3) slashing damage. If the target is a living creature it makes a DC 10 Constitution saving throw. On a failure the target is paralyzed for 1 minute. The target repeats the saving throw at the end of its turns ending the effect on itself on a success. If the targets saving throw is successful or the effect ends for it it is immune to any Paralyzing Claw for 24 hours.
  • Bite: Melee Weapon Attack: +5 to hit, reach 5 ft., one incapacitated creature. Hit: 8 (1d10 + 3) piercing damage.