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5ead/monsters/md/a5e_monstrous_menagerie/flesh-guardian-a5e.md
2025-06-07 07:58:30 -05:00

2.2 KiB

Flesh Guardian

Medium Construct

  • Armor Class: 9
  • Hit Points: 93 (11d8+44)
  • Speed: walk 30 ft.
  • Challenge Rating: 5 (1,800 XP)
  • Source: A5e Monstrous Menagerie, page 262
STR DEX CON INT WIS CHA
18 (+4) 8 (-1) 18 (+4) 6 (-2) 10 (+0) 5 (-3)
  • Skills:
  • Damage Immunities: lightning, poison; damage from nonmagical, non-adamantine weapons
  • Condition Immunities: charmed, fatigue, frightened, paralyzed, petrified, poisoned
  • Senses: darkvision 60 ft., passive Perception 10
  • Languages: understands the languages of its creator but can't speak

Special Abilities

  • Berserk: When the guardian starts its turn while bloodied, roll a d6. On a 6, the guardian goes berserk. While berserk, the guardian attacks the nearest creature it can see. If it can't reach a creature, it attacks an object. The guardian stays berserk until it is destroyed or restored to full hit points.
  • If a berserk guardian can see and hear its creator, the creator can use an action to try to calm it by making a DC 15 Persuasion check: On a success, the guardian is no longer berserk.
  • Fire Fear: When the guardian takes fire damage, it is rattled until the end of its next turn.
  • Immutable Form: The guardian is immune to any effect that would alter its form.
  • Lightning Absorption: When the guardian is subjected to lightning damage, it instead regains hit points equal to the lightning damage dealt.
  • Magic Resistance: The guardian has advantage on saving throws against spells and magical effects.
  • Constructed Nature: Guardians dont require air, sustenance, or sleep.

Actions

  • Multiattack: The guardian attacks twice with its slam.
  • Slam: Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 13 (2d8 + 4) bludgeoning damage.
  • Hurl Object: Ranged Weapon Attack: +7 to hit, range 20/60 ft., one target. Hit: 18 (4d6 + 4) bludgeoning damage.
  • Lightning Bolt (1/Day, While Bloodied): An 80-foot-long 5-foot-wide lightning bolt springs from the guardians chest. Each creature in the area makes a DC 15 Dexterity saving throw taking 28 (8d6) lightning damage on a failed save or half damage on a success.