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2025-06-07 07:58:30 -05:00

2.1 KiB

Efreeti

Large Elemental

  • Armor Class: 17
  • Hit Points: 172 (15d10+90)
  • Speed: walk 40 ft. fly 60 ft.
  • Challenge Rating: 11 (7,200 XP)
  • Source: A5e Monstrous Menagerie, page 221
STR DEX CON INT WIS CHA
22 (+6) 18 (+4) 22 (+6) 14 (+2) 16 (+3) 16 (+3)
  • Saving Throws: Dex +8, Int +6, Wis +7, Cha +7
  • Skills: athletics +10, intimidation +7, perception +7
  • Damage Immunities: fire
  • Senses: darkvision 120 ft., passive Perception 17
  • Languages: Ignan

Special Abilities

  • Innate Spellcasting: The efreetis innate spellcasting ability is Charisma (spell save DC 15). It can innately cast the following spells, requiring no material components: At will: alter self (can assume Medium or Large form), detect magic, 3/day each: creation, gaseous form, major image, tongues, 1/day each: conjure elemental (fire elemental only), plane shift (to Elemental Plane of Fire only)

Actions

  • Multiattack: The efreeti makes two brass sword attacks or hurls flame twice. The efreeti can replace one attack with a kick.
  • Brass Sword: Melee Weapon Attack: +10 to hit, reach 10 ft., one target. Hit: 15 (2d8 + 6) slashing damage plus 7 (2d6) fire damage.
  • Kick: Melee Weapon Attack: +10 to hit, reach 5 ft., one target. Hit: 11 (2d4 + 6) bludgeoning damage and the target is pushed 10 feet away from the efreet.
  • Hurl Flame: Ranged Spell Attack: +7 to hit, range 120 ft., one target. Hit: 21 (6d6) fire damage.

Bonus Actions

  • Fiery Wall (1/Day): An opaque wall of magical flame rises from the ground within 60 feet. The wall is 6 inches thick and can be up to 20 feet high and 30 feet long. Each creature within the wall when it appears makes a DC 15 Dexterity saving throw, taking 18 (4d8) fire damage on a failed save or half damage on a success. A creature also takes 18 (4d8) fire damage when it enters the wall for the first time on a turn or ends its turn there. The wall disappears when the efreet is killed or incapacitated, or when it uses an action to dismiss it.