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5ead/monsters/md/a5e_monstrous_menagerie/clockwork-sentinel-a5e.md
2025-06-07 07:58:30 -05:00

1.5 KiB

Clockwork Sentinel

Medium Construct

  • Armor Class: 18
  • Hit Points: 60 (8d8+24)
  • Speed: walk 35 ft.
  • Challenge Rating: 4 (1,100 XP)
  • Source: A5e Monstrous Menagerie, page 52
STR DEX CON INT WIS CHA
16 (+3) 12 (+1) 16 (+3) 1 (-5) 6 (-2) 1 (-5)
  • Skills: athletics +5, perception +0, survival +0
  • Damage Immunities: poison, psychic
  • Condition Immunities: blinded, charmed, deafened, exhaustion, frightened, paralyzed, petrified, poisoned
  • Senses: blindsight 120 ft. (blind beyond that range), passive Perception 12
  • Languages:

Special Abilities

  • False Appearance: While motionless, the sentinel is indistinguishable from normal armor.
  • Clockwork Nature: A clockwork doesnt require air, nourishment, or rest, and is immune to disease.
  • Immutable Form: The clockwork is immune to any effect that would alter its form.

Actions

  • Multiattack: The sentinel attacks three times.
  • Halberd: Melee Weapon Attack: +5 to hit, reach 10 ft., one target. Hit: 8 (1d10 + 3) slashing damage.
  • Calculated Sweep: The sentinel makes a melee attack against each creature of its choice within 10 feet. On a critical hit the target makes a DC 13 Strength saving throw falling prone on a failure.

Bonus Actions

  • Overclock (Recharge 5-6): The sentinel takes the Dash action.

Reactions

  • Parry: The sentinel adds 2 to its AC against one melee attack that would hit it.