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5ead/monsters/md/5.2_srd_(2025_mm)/merrow_mm_2024.md
2025-06-07 07:58:30 -05:00

1.1 KiB

Merrow

Large Monstrosity, Chaotic Evil

  • Armor Class: 13
  • Hit Points: 45 (6d10 + 12)
  • Speed: 10 ft., Swim 40 ft.
  • Initiative: +2 (12)
STAT SCORE MOD SAVE
STR 18 +4 +4
DEX 15 +2 +2
CON 15 +2 +2
INT 8 -1 -1
WIS 10 +0 +0
CHA 9 -1 -1
  • Senses: darkvision 60 ft.; Passive Perception 10
  • Languages: Abyssal, Primordial (Aquan)
  • CR 2 (XP 450; PB +2)

Traits

Amphibious. The merrow can breathe air and water.

Actions

Multiattack. The merrow makes two attacks, using Bite, Claw, or Harpoon in any combination.

Bite. Melee Attack Roll: +6, reach 5 ft. 6 (1d4 + 4) Piercing damage, and the target has the Poisoned condition until the end of the merrow's next turn.

Claw. Melee Attack Roll: +6, reach 5 ft. 9 (2d4 + 4) Slashing damage.

Harpoon. Melee or Ranged Attack Roll: +6, reach 5 ft. or range 20/60 ft. 11 (2d6 + 4) Piercing damage. If the target is a Large or smaller creature, the merrow pulls the target up to 15 feet straight toward itself.