1.1 KiB
1.1 KiB
Merrow
Large Monstrosity, Chaotic Evil
- Armor Class: 13
- Hit Points: 45 (6d10 + 12)
- Speed: 10 ft., Swim 40 ft.
- Initiative: +2 (12)
| STAT | SCORE | MOD | SAVE |
|---|---|---|---|
| STR | 18 | +4 | +4 |
| DEX | 15 | +2 | +2 |
| CON | 15 | +2 | +2 |
| INT | 8 | -1 | -1 |
| WIS | 10 | +0 | +0 |
| CHA | 9 | -1 | -1 |
- Senses: darkvision 60 ft.; Passive Perception 10
- Languages: Abyssal, Primordial (Aquan)
- CR 2 (XP 450; PB +2)
Traits
Amphibious. The merrow can breathe air and water.
Actions
Multiattack. The merrow makes two attacks, using Bite, Claw, or Harpoon in any combination.
Bite. Melee Attack Roll: +6, reach 5 ft. 6 (1d4 + 4) Piercing damage, and the target has the Poisoned condition until the end of the merrow's next turn.
Claw. Melee Attack Roll: +6, reach 5 ft. 9 (2d4 + 4) Slashing damage.
Harpoon. Melee or Ranged Attack Roll: +6, reach 5 ft. or range 20/60 ft. 11 (2d6 + 4) Piercing damage. If the target is a Large or smaller creature, the merrow pulls the target up to 15 feet straight toward itself.