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5ead/monsters/md/5.1_srd_(2015_mm)/steam-mephit.md
2025-06-07 07:58:30 -05:00

1.6 KiB

Steam Mephit

Small Elemental neutral evil

  • Armor Class: 10
  • Hit Points: 21 (6d6)
  • Speed: walk 30 ft. fly 30 ft.
  • Challenge Rating: 1/4 (50 XP)
  • Source: 5.1 SRD (2015 MM), page 331
STR DEX CON INT WIS CHA
5 (-3) 11 (+0) 10 (+0) 11 (+0) 10 (+0) 12 (+1)
  • Skills:
  • Damage Immunities: fire, poison
  • Condition Immunities: poisoned
  • Senses: darkvision 60 ft., passive Perception 10
  • Languages: Aquan, Ignan

Special Abilities

  • Death Burst: When the mephit dies, it explodes in a cloud of steam. Each creature within 5 ft. of the mephit must succeed on a DC 10 Dexterity saving throw or take 4 (1d8) fire damage.
  • Innate Spellcasting (1/Day): The mephit can innately cast blur, requiring no material components. Its innate spellcasting ability is Charisma.

Actions

  • Claws: Melee Weapon Attack: +2 to hit, reach 5 ft., one creature. Hit: 2 (1d4) slashing damage plus 2 (1d4) fire damage.
  • Steam Breath (Recharge 6): The mephit exhales a 15-foot cone of scalding steam. Each creature in that area must succeed on a DC 10 Dexterity saving throw, taking 4 (1d8) fire damage on a failed save, or half as much damage on a successful one.
  • Variant: Summon Mephits (1/Day): The mephit has a 25 percent chance of summoning 1d4 mephits of its kind. A summoned mephit appears in an unoccupied space within 60 feet of its summoner, acts as an ally of its summoner, and can't summon other mephits. It remains for 1 minute, until it or its summoner dies, or until its summoner dismisses it as an action.