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2025-06-07 07:58:30 -05:00

1.8 KiB

Planetar

Large Celestial lawful good

  • Armor Class: 19 (natural armor)
  • Hit Points: 200 (16d10+112)
  • Speed: walk 40 ft. fly 120 ft.
  • Challenge Rating: 16 (15,000 XP)
  • Source: 5.1 SRD (2015 MM), page 262
STR DEX CON INT WIS CHA
24 (+7) 20 (+5) 24 (+7) 19 (+4) 22 (+6) 25 (+7)
  • Saving Throws: Con +12, Wis +11, Cha +12
  • Skills: perception +11
  • Damage Resistances: radiant; bludgeoning, piercing, and slashing from nonmagical attacks
  • Condition Immunities: charmed, exhaustion, frightened
  • Senses: truesight 120 ft., passive Perception 21
  • Languages: all, telepathy 120 ft.

Special Abilities

  • Angelic Weapons: The planetar's weapon attacks are magical. When the planetar hits with any weapon, the weapon deals an extra 5d8 radiant damage (included in the attack).
  • Divine Awareness: The planetar knows if it hears a lie.
  • Innate Spellcasting: The planetar's spellcasting ability is Charisma (spell save DC 20). The planetar can innately cast the following spells, requiring no material components: At will: detect evil and good, invisibility (self only) 3/day each: blade barrier, dispel evil and good, flame strike, raise dead 1/day each: commune, control weather, insect plague
  • Magic Resistance: The planetar has advantage on saving throws against spells and other magical effects.

Actions

  • Multiattack: The planetar makes two melee attacks.
  • Greatsword: Melee Weapon Attack: +12 to hit, reach 5 ft., one target. Hit: 21 (4d6 + 7) slashing damage plus 22 (5d8) radiant damage.
  • Healing Touch (4/Day): The planetar touches another creature. The target magically regains 30 (6d8 + 3) hit points and is freed from any curse, disease, poison, blindness, or deafness.