Files
2025-06-07 07:58:30 -05:00

1.4 KiB

Magmin

Small Elemental chaotic neutral

  • Armor Class: 14 (natural armor)
  • Hit Points: 9 (2d6+2)
  • Speed: walk 30 ft.
  • Challenge Rating: 1/2 (100 XP)
  • Source: 5.1 SRD (2015 MM), page 329
STR DEX CON INT WIS CHA
7 (-2) 15 (+2) 12 (+1) 8 (-1) 11 (+0) 10 (+0)
  • Skills:
  • Damage Immunities: fire
  • Damage Resistances: bludgeoning, piercing, and slashing from nonmagical attacks
  • Senses: darkvision 60 ft., passive Perception 10
  • Languages: Ignan

Special Abilities

  • Death Burst: When the magmin dies, it explodes in a burst of fire and magma. Each creature within 10 ft. of it must make a DC 11 Dexterity saving throw, taking 7 (2d6) fire damage on a failed save, or half as much damage on a successful one. Flammable objects that aren't being worn or carried in that area are ignited.
  • Ignited Illumination: As a bonus action, the magmin can set itself ablaze or extinguish its flames. While ablaze, the magmin sheds bright light in a 10-foot radius and dim light for an additional 10 ft.

Actions

  • Touch: Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 7 (2d6) fire damage. If the target is a creature or a flammable object, it ignites. Until a target takes an action to douse the fire, the target takes 3 (1d6) fire damage at the end of each of its turns.