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<title>Zilaq</title>
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<body>
<h1>Zilaq</h1>
<p><em>Tiny</em> <em>Dragon</em> <em>neutral</em></p>
<ul>
<li><strong>Armor Class:</strong> 15 (natural armor)</li>
<li><strong>Hit Points:</strong> 82 (15d4+45)</li>
<li><strong>Speed:</strong> walk 30 ft. fly 60 ft.</li>
<li><strong>Challenge Rating:</strong> 4 (1,100 XP)</li>
<li><strong>Source:</strong> Tome of Beasts 3, page 399</li>
</ul>
<table>
<thead>
<tr>
<th>STR</th>
<th>DEX</th>
<th>CON</th>
<th>INT</th>
<th>WIS</th>
<th>CHA</th>
</tr>
</thead>
<tbody>
<tr>
<td>8 (-1)</td>
<td>14 (+2)</td>
<td>16 (+3)</td>
<td>14 (+2)</td>
<td>10 (+0)</td>
<td>14 (+2)</td>
</tr>
</tbody>
</table>
<ul>
<li><strong>Saving Throws</strong>: Int +4, Cha +4</li>
<li><strong>Skills:</strong> perception +0</li>
<li><strong>Damage Immunities:</strong> thunder</li>
<li><strong>Senses:</strong> passive Perception 10</li>
<li><strong>Languages:</strong> Common, Draconic</li>
</ul>
<h3>Special Abilities</h3>
<ul>
<li><strong>Eidetic Memory:</strong> Remembers everything it hears or reads. It has advantage on Int (Arcana) and Int (History) checks.</li>
<li><strong>Two-Headed:</strong> Advantage on Wis (Perception) checks and on saves vs. being blinded charmed deafened frightened stunned and knocked unconscious.</li>
</ul>
<h3>Actions</h3>
<ul>
<li><strong>Multiattack:</strong> Two Bite attacks.</li>
<li><strong>Bite:</strong> Melee Weapon Attack: +4 to hit, 5 ft., one target, 7 (2d4+2) piercing damage.</li>
<li><strong>Sonic Yelp (Recharge 5-6):</strong> Each creature within 60' of it and can hear it: 21 (6d6) thunder (DC 13 Con half). </li>
<li><strong>Enthralling Speech (2/Day):</strong> Each creature within 60' of it and can hear it: charmed for 1 min (DC 13 Wis negates). While charmed creature suffers either (zilaq's choice): Creature becomes hostile toward another creature of the zilaq's choice that is also charmed by the zilaq.Creature rolls d100 at start of each of its turns. If result is 51-100 it can take no action until start of its next turn.</li>
<li><strong>Phantasmal Oratory (1/Day):</strong> Describes a creature so vividly it takes on a semblance of reality. Zilaq creates an illusory creature that resembles a Beast Monstrosity or Plant with CR 1 or less for 1 hr. The illusory creature moves and acts according to zilaq's mental direction and takes its turn immediately after zilaq; uses statistics of creature it resembles except it can't use traits actions or spells that force target to save.</li>
</ul>
<p><a href="../../../licensing.html">Licensing</a>  <a href="../../md/tome_of_beasts_3/zilaq.md">Markdown Format</a></p>
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