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<!DOCTYPE html>
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<meta name="viewport" content="user-scalable=yes, width=device-width">
<meta charset="UTF-8">
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body {
max-width: 700px;
margin: auto;
font-size: 18px;
font-family: sans-serif;
padding: 10px;
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line-height: 1.5em;
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ul, ol {
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th, td {
border: 1px solid black;
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<title>Necrotech Thunderer</title>
</head>
<body>
<h1>Necrotech Thunderer</h1>
<p><em>Huge</em> <em>Undead</em> <em>neutral evil</em></p>
<ul>
<li><strong>Armor Class:</strong> 14 (natural armor)</li>
<li><strong>Hit Points:</strong> 126 (11d12+55)</li>
<li><strong>Speed:</strong> walk 20 ft.</li>
<li><strong>Challenge Rating:</strong> 8 (3,900 XP)</li>
<li><strong>Source:</strong> Tome of Beasts 3, page 287</li>
</ul>
<table>
<thead>
<tr>
<th>STR</th>
<th>DEX</th>
<th>CON</th>
<th>INT</th>
<th>WIS</th>
<th>CHA</th>
</tr>
</thead>
<tbody>
<tr>
<td>20 (+5)</td>
<td>5 (-3)</td>
<td>21 (+5)</td>
<td>5 (-3)</td>
<td>14 (+2)</td>
<td>9 (-1)</td>
</tr>
</tbody>
</table>
<ul>
<li><strong>Saving Throws</strong>: Dex +0, Wis +5</li>
<li><strong>Skills:</strong> perception +2</li>
<li><strong>Damage Immunities:</strong> necrotic, poison</li>
<li><strong>Damage Resistances:</strong> nonmagic B/P/S attacks</li>
<li><strong>Condition Immunities:</strong> blinded, poisoned</li>
<li><strong>Senses:</strong> blindsight 120', passive Perception 15</li>
<li><strong>Languages:</strong> understands Common and Darakhul but can't speak</li>
</ul>
<h3>Special Abilities</h3>
<ul>
<li><strong>Siege Monster:</strong> Double damage to objects/structures.</li>
<li><strong>Turn Resistance:</strong> Advantage: saves vs. turn undead effects.</li>
<li><strong>Undead Nature:</strong> Doesn't require air food drink or sleep.</li>
</ul>
<h3>Actions</h3>
<ul>
<li><strong>Multiattack:</strong> Two Trample attacks.</li>
<li><strong>Trample:</strong> Melee Weapon Attack: +8 to hit, 5 ft., one target, 21 (3d10+5) bludgeoning damage.</li>
<li><strong>Ballista Shot:</strong> Chooses up to two points it can see within 120' of it. The thunderer can't choose a point within 10 ft. of it. Each creature within 5 ft. of a point must make a DC 15 Con save taking 14 (4d6) necrotic on a failed save and half damage if made. If a creature is within 5 ft. of both points it has disadvantage on the save but it takes damage from only one effect not both.</li>
<li><strong>Concentrated Shot (Recharge 5-6):</strong> Picks a point it can see within 120' of it. Each creature within 20' of that point must make a DC 15 Con save. On a failure a creature takes 35 (10d6) necrotic and suffers one level of exhaustion. On a success a creature takes half the damage and doesn't suffer a level of exhaustion.</li>
</ul>
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