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<title>Incandescent One</title>
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<body>
<h1>Incandescent One</h1>
<p><em>Medium</em> <em>Celestial</em> <em>chaotic good</em></p>
<ul>
<li><strong>Armor Class:</strong> 16 (natural)</li>
<li><strong>Hit Points:</strong> 144 (17d8+68)</li>
<li><strong>Speed:</strong> walk 30 ft. fly 60 ft. swim 60 ft.</li>
<li><strong>Challenge Rating:</strong> 9 (5,000 XP)</li>
<li><strong>Source:</strong> Tome of Beasts 3, page 244</li>
</ul>
<table>
<thead>
<tr>
<th>STR</th>
<th>DEX</th>
<th>CON</th>
<th>INT</th>
<th>WIS</th>
<th>CHA</th>
</tr>
</thead>
<tbody>
<tr>
<td>16 (+3)</td>
<td>18 (+4)</td>
<td>18 (+4)</td>
<td>11 (+0)</td>
<td>17 (+3)</td>
<td>18 (+4)</td>
</tr>
</tbody>
</table>
<ul>
<li><strong>Saving Throws</strong>: Con +8, Wis +7, Cha +8</li>
<li><strong>Skills:</strong> perception +3</li>
<li><strong>Damage Immunities:</strong> poison</li>
<li><strong>Damage Resistances:</strong> cold, radiant; nonmagic B/P/S attacks</li>
<li><strong>Condition Immunities:</strong> charmed, exhaustion, frightened, grappled, poisoned, prone, restrained</li>
<li><strong>Senses:</strong> truesight 120', passive Perception 17</li>
<li><strong>Languages:</strong> all, telepathy 120'</li>
</ul>
<h3>Special Abilities</h3>
<ul>
<li><strong>Aqueous Form:</strong> Can enter a hostile creature's space and stop there. It can move through a space as narrow as 1 foot wide with o squeezing.</li>
<li><strong>Amphibious:</strong> Can breathe air and water.</li>
<li><strong>Flyby:</strong> Doesn't provoke opportunity attacks when it flies out of an enemy's reach.</li>
<li><strong>Immortal Nature:</strong> Doesn't require food drink or sleep</li>
<li><strong>Luminous:</strong> Sheds dim light in a 5 ft. radius.</li>
<li><strong>Magic Resistance:</strong> Advantage: spell/magic effect saves.</li>
<li><strong>Magic Weapons:</strong> Weapon attacks are magical.</li>
</ul>
<h3>Actions</h3>
<ul>
<li><strong>Multiattack:</strong> Two Slam attacks or three Astral Bolt attacks.</li>
<li><strong>Slam:</strong> Melee Weapon Attack: +8 to hit, 5 ft., one target, 11 (2d6+4) bludgeoning damage + 18 (4d8) cold.</li>
<li><strong>Astral Bolt:</strong> Ranged Spell Attack: +8 to hit, 120 ft., one target, 18 (4d6+4) radiant and the next attack roll made vs. the target before the end of the incandescent one's next turn has advantage.</li>
</ul>
<h3>Bonus Actions</h3>
<ul>
<li><strong>Celestial Inspiration:</strong> Inspires one creature it can see within 60' of it. Whenever target makes attack roll or save before start of incandescent one's next turn target can roll a d4 and add number rolled to the attack roll or save.</li>
</ul>
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