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<meta name="viewport" content="user-scalable=yes, width=device-width">
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margin: auto;
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<title>Imperator, Penguin Swarm</title>
</head>
<body>
<h1>Imperator, Penguin Swarm</h1>
<p><em>Huge</em> <em>Beast</em> <em>unaligned</em></p>
<ul>
<li><strong>Armor Class:</strong> 13 (natural)</li>
<li><strong>Hit Points:</strong> 114 (12d12+36)</li>
<li><strong>Speed:</strong> walk 20 ft. swim 40 ft.</li>
<li><strong>Challenge Rating:</strong> 5 (1,800 XP)</li>
<li><strong>Source:</strong> Tome of Beasts 3, page 242</li>
</ul>
<table>
<thead>
<tr>
<th>STR</th>
<th>DEX</th>
<th>CON</th>
<th>INT</th>
<th>WIS</th>
<th>CHA</th>
</tr>
</thead>
<tbody>
<tr>
<td>15 (+2)</td>
<td>10 (+0)</td>
<td>16 (+3)</td>
<td>4 (-3)</td>
<td>14 (+2)</td>
<td>12 (+1)</td>
</tr>
</tbody>
</table>
<ul>
<li><strong>Skills:</strong> perception +2</li>
<li><strong>Damage Resistances:</strong> bludgeoning, cold, piercing, slashing</li>
<li><strong>Condition Immunities:</strong> charmed, frightened, grappled, paralyzed, petrified, prone, restrained, stunned</li>
<li><strong>Senses:</strong> passive Perception 12</li>
<li><strong>Languages:</strong></li>
</ul>
<h3>Special Abilities</h3>
<ul>
<li><strong>Swarm:</strong> The swarm can occupy another creature's space and vice-versa and the swarm can move through any opening large enough for a Med penguin. The swarm can't regain hp or gain temp hp.</li>
<li><strong>Tobogganing Tide:</strong> The swarm can move at double its walking speed over ice and snow.</li>
</ul>
<h3>Actions</h3>
<ul>
<li><strong>Beaks:</strong> Melee Weapon Attack: +5 to hit, 0 ft., one creature, in the swarm's space. 21 (6d6) piercing damage or 10 (3d6) if the swarm has half its hp or fewer.</li>
<li><strong>Toboggan Charge (Recharge 5-6):</strong> The swarm moves up to 20' in a straight line over ice or snow and can move through the space of any Large or smaller creature. The first time it enters a creature's space during this move that creature must make a DC 14 Str save. On a failure a creature takes 10 (3d6) bludgeoning damage and 10 (3d6) piercing damage and is knocked prone. On a success a creature takes half the damage and isn't knocked prone.</li>
</ul>
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