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<title>Hag, Floe</title>
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<h1>Hag, Floe</h1>
<p><em>Medium</em> <em>Fey</em> <em>neutral evil</em></p>
<ul>
<li><strong>Armor Class:</strong> 15 (natural armor)</li>
<li><strong>Hit Points:</strong> 135 (18d8+54)</li>
<li><strong>Speed:</strong> walk 30 ft. climb 20 ft. swim 40 ft.</li>
<li><strong>Challenge Rating:</strong> 5 (1,800 XP)</li>
<li><strong>Source:</strong> Tome of Beasts 3, page 226</li>
</ul>
<table>
<thead>
<tr>
<th>STR</th>
<th>DEX</th>
<th>CON</th>
<th>INT</th>
<th>WIS</th>
<th>CHA</th>
</tr>
</thead>
<tbody>
<tr>
<td>18 (+4)</td>
<td>15 (+2)</td>
<td>16 (+3)</td>
<td>12 (+1)</td>
<td>12 (+1)</td>
<td>14 (+2)</td>
</tr>
</tbody>
</table>
<ul>
<li><strong>Skills:</strong> perception +1</li>
<li><strong>Damage Immunities:</strong> cold</li>
<li><strong>Senses:</strong> darkvision 60', passive Perception 11</li>
<li><strong>Languages:</strong> Aquan, Common, Giant</li>
</ul>
<h3>Special Abilities</h3>
<ul>
<li><strong>Amphibious:</strong> Can breathe air and water.</li>
<li><strong>Ice Walk:</strong> Can move across and climb icy surfaces with o ability check. Difficult terrain covered in ice or snow doesn't cost her extra move.</li>
</ul>
<h3>Actions</h3>
<ul>
<li><strong>Multiattack:</strong> Two Claw attacks or three Ice Bolt attacks.</li>
<li><strong>Claw:</strong> Melee Weapon Attack: +7 to hit, 5 ft., one target, 8 (1d8+4) slashing damage + 10 (3d6) cold and target is grappled (escape DC 15) if hag doesn't have another creature grappled.</li>
<li><strong>Ice Bolt:</strong> Ranged Spell Attack: +5 to hit, 60 ft., one target, 12 (3d6+2) cold.</li>
<li><strong>Stash:</strong> Stashes a Med or smaller creature grappled by her or that is incapacitated within 5 ft. of her inside extradimensional pocket in her parka ending grappled/incapacitated condition. Extradimensional pocket can hold only one creature at a time. While inside pocket creature blinded and restrained and has total cover vs. attacks and other effects outside pocket. Trapped creature can use action to escape pocket via DC 15 Str check and using 5 ft. of move falling prone in unoccupied space within 5 ft. of hag. If hag dies trapped creature is freed appearing in unoccupied space within 5 ft. of hag's body.</li>
<li><strong>Distracting Knock (Recharge 5-6):</strong> Raps her knuckles on the ice creating a magical echoing knock. Each creature within 30' of the hag: 21 (6d6) psychic and is incapacitated for 1 min (DC 15 Wis half damage and isn't incapacitated). While incapacitated creature moves toward hag by safest available route on each of its turns unless there is nowhere to move. An incapacitated creature can re-save at end of each of its turns success ends effect on itself.</li>
<li><strong>Spellcasting:</strong> Cha (DC 13) no material components: At will: minor illusion prestidigitation3/day ea: fog cloud sleep1/day: sleet storm</li>
</ul>
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