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<title>Ettin, Kobold</title>
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<h1>Ettin, Kobold</h1>
<p><em>Medium</em> <em>Giant</em> <em>lawful evil</em></p>
<ul>
<li><strong>Armor Class:</strong> 12 (armor scraps)</li>
<li><strong>Hit Points:</strong> 34 (4d8+16)</li>
<li><strong>Speed:</strong> walk 30 ft.</li>
<li><strong>Challenge Rating:</strong> 1 (200 XP)</li>
<li><strong>Source:</strong> Tome of Beasts 3, page 173</li>
</ul>
<table>
<thead>
<tr>
<th>STR</th>
<th>DEX</th>
<th>CON</th>
<th>INT</th>
<th>WIS</th>
<th>CHA</th>
</tr>
</thead>
<tbody>
<tr>
<td>17 (+3)</td>
<td>11 (+0)</td>
<td>18 (+4)</td>
<td>6 (-2)</td>
<td>8 (-1)</td>
<td>7 (-2)</td>
</tr>
</tbody>
</table>
<ul>
<li><strong>Skills:</strong> perception +-1</li>
<li><strong>Senses:</strong> darkvision 60', passive Perception 9</li>
<li><strong>Languages:</strong> Common, Draconic</li>
</ul>
<h3>Special Abilities</h3>
<ul>
<li><strong>Bickering Heads:</strong> A kobold ettin's constant bickering can be easily heard and proves a tough habit to disrupt. It has disadvantage on Dex (Stealth) checks to stay silent but it has advantage on Wis (Perception) checks. Has advantage vs. being blinded charmed deafened frightened stunned and knocked unconscious.</li>
<li><strong>Might of Giants:</strong> Though squat by ettin standards kobold ettins are as much giant as they are kobold. It is a Large Giant for the purpose of determining its carrying capacity.</li>
<li><strong>Pack Tactics:</strong> Advantage on attacks vs. creature if 1+ unincapacitated attacker ally is within 5 ft. of target.</li>
<li><strong>Sunlight Sensitivity:</strong> In sunlight disadvantage on attacks and Wis (Perception) checks that use sight.</li>
</ul>
<h3>Actions</h3>
<ul>
<li><strong>Multiattack:</strong> Two Greatclub or Spear attacks.</li>
<li><strong>Greatclub:</strong> Melee Weapon Attack: +5 to hit, 5 ft., one target, 7 (1d8+3) bludgeoning damage.</li>
<li><strong>Spear:</strong> Melee or Ranged Weapon Attack: +5 to hit 5 ft. or range 20/60' one target 6 (1d6+3) piercing damage or 7 (1d8+3) piercing damage if used with two hands to make a melee attack.</li>
<li><strong>Echoing Burps (Recharge 5-6):</strong> Tries to let loose double roar but instead sends forth a series of obnoxious smelly belches in a 15 ft. cone. Each creature in the area: 10 (4d4) thunder and is incapacitated until end of its next turn (DC 13 Con half damage and isn't incapacitated).</li>
</ul>
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