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<title>Dragon, Sand Ancient</title>
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<body>
<h1>Dragon, Sand Ancient</h1>
<p><em>Gargantuan</em> <em>Dragon</em> <em>neutral evil</em></p>
<ul>
<li><strong>Armor Class:</strong> 21 (natural armor)</li>
<li><strong>Hit Points:</strong> 507 (26d20+234)</li>
<li><strong>Speed:</strong> walk 40 ft. burrow 40 ft. fly 80 ft.</li>
<li><strong>Challenge Rating:</strong> 23 (50,000 XP)</li>
<li><strong>Source:</strong> Tome of Beasts 3, page 144</li>
</ul>
<table>
<thead>
<tr>
<th>STR</th>
<th>DEX</th>
<th>CON</th>
<th>INT</th>
<th>WIS</th>
<th>CHA</th>
</tr>
</thead>
<tbody>
<tr>
<td>27 (+8)</td>
<td>12 (+1)</td>
<td>29 (+9)</td>
<td>16 (+3)</td>
<td>20 (+5)</td>
<td>18 (+4)</td>
</tr>
</tbody>
</table>
<ul>
<li><strong>Saving Throws</strong>: Dex +9, Con +1, Wis +1, Cha +1</li>
<li><strong>Skills:</strong> perception +5</li>
<li><strong>Damage Immunities:</strong> fire</li>
<li><strong>Damage Resistances:</strong> piercing</li>
<li><strong>Condition Immunities:</strong> blinded</li>
<li><strong>Senses:</strong> blindsight 60', darkvision 120', passive Perception 31</li>
<li><strong>Languages:</strong> Common, Draconic, Terran</li>
</ul>
<h3>Special Abilities</h3>
<ul>
<li><strong>Legendary Resistance (3/Day):</strong> Choose to succeed failed save.</li>
<li><strong>Sand Camouflage:</strong> Advantage: Dex (Stealth) to hide in sandy terrain.</li>
<li><strong>Sandy Nature:</strong> Is infused with elemental power and it requires only half the air food and drink that a typical dragon if its size needs.</li>
<li><strong>Stinging Sand:</strong> 1st time it hits target with melee weapon attack target: disadvantage attacks/ability checks til its next turn ends (DC 25 Con).</li>
</ul>
<h3>Actions</h3>
<ul>
<li><strong>Multiattack:</strong> Uses Frightful Presence then one Bite and two Claws.</li>
<li><strong>Bite:</strong> Melee Weapon Attack: +16 to hit, 15 ft., one target, 19 (2d10+8) piercing damage.</li>
<li><strong>Claw:</strong> Melee Weapon Attack: +16 to hit, 10 ft., one target, 15 (2d6+8) slashing damage.</li>
<li><strong>Tail:</strong> Melee Weapon Attack: +16 to hit, 20 ft., one target, 17 (2d8+8) slashing damage.</li>
<li><strong>Frightful Presence:</strong> All it picks within 120' and aware of it frightened 1 min (DC 20 Wis negates) Can re-save at end of each of its turns. Save/effect ends: immune 24 hrs.</li>
<li><strong>Breath Weapon (Recharge 5-6):</strong> Uses one of the following:Sand Blast. Exhales superheated sand in a 90' cone. Each creature in area: 44 (8d10) piercing damage and 44 (8d10) fire (DC 25 Dex half). If a creature fails its save by 5+ it suffers one level of exhaustion as it dehydrates.Blinding Sand. Breathes fine sand in a 90' cone. Each creature in area: blinded for 1 min (DC 25 Con negates). Blinded creature can take an action to clear its eyes of sand ending effect for it.</li>
</ul>
<h3>Legendary Actions</h3>
<ul>
<li><strong>Detect:</strong> Makes a Wis (Perception) check.</li>
<li><strong>Tail Attack:</strong> Makes a tail attack.</li>
<li><strong>Wing Attack (2):</strong> All within 15 feet: 15 (2d6+8) bludgeoning damage and knocked prone (DC 24 Wis negates). Can then fly up to half its fly speed.</li>
</ul>
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