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<title>Alliumite, Rapscallion</title>
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<body>
<h1>Alliumite, Rapscallion</h1>
<p><em>Small</em> <em>Plant</em> <em>chaotic neutral</em></p>
<ul>
<li><strong>Armor Class:</strong> 15 (natural armor)</li>
<li><strong>Hit Points:</strong> 38 (7d6+14)</li>
<li><strong>Speed:</strong> walk 30 ft. burrow 20 ft. swim 20 ft.</li>
<li><strong>Challenge Rating:</strong> 2 (450 XP)</li>
<li><strong>Source:</strong> Tome of Beasts 3, page 17</li>
</ul>
<table>
<thead>
<tr>
<th>STR</th>
<th>DEX</th>
<th>CON</th>
<th>INT</th>
<th>WIS</th>
<th>CHA</th>
</tr>
</thead>
<tbody>
<tr>
<td>6 (-2)</td>
<td>18 (+4)</td>
<td>14 (+2)</td>
<td>9 (-1)</td>
<td>12 (+1)</td>
<td>18 (+4)</td>
</tr>
</tbody>
</table>
<ul>
<li><strong>Skills:</strong> perception +1</li>
<li><strong>Senses:</strong> darkvision 60', passive Perception 13</li>
<li><strong>Languages:</strong> Common, Sylvan</li>
</ul>
<h3>Special Abilities</h3>
<ul>
<li><strong>Plant Camouflage:</strong> Advantage on Dex (Stealth) checks it makes in any terrain with ample obscuring plant life.</li>
<li><strong>Tearful Stench:</strong> Each creature other than an alliumite within 5 ft. of alliumite when it takes damage: DC 14 Con save or be blinded until start of creature's next turn. On a successful save creature is immune to Tearful Stench of all alliumites for 1 min.</li>
</ul>
<h3>Actions</h3>
<ul>
<li><strong>Multiattack:</strong> Two Thorny Rapiers or one Thorny Rapier and one Grappelvine Whip.</li>
<li><strong>Thorny Rapier:</strong> Melee Weapon Attack: +6 to hit, 5 ft., one target, 8 (1d8+4) piercing damage + 3 (1d6) slashing damage.</li>
<li><strong>Grapplevine Whip:</strong> Melee Weapon Attack: +6 to hit, 10 ft., one target, 9 (2d4+4) slashing damage. If target is holding a weapon it must make DC 14 Str save or drop the weapon. If it is holding more than one weapon it drops only one.</li>
</ul>
<h3>Reactions</h3>
<ul>
<li><strong>Grapplevine Escape:</strong> When a creature rapscallion can see hits it with melee attack can use its whip to swing up to 20' away from attacker provided nearby terrain includes a feature it can use to swing (branch chandelier ledge mast railing or similar). This movement doesn't provoke opportunity attacks.</li>
<li><strong>Pungent Retort:</strong> When a creature rapscallion can see within 60' of it starts its turn or casts a spell rapscallion issues forth a string of insults cleverly crafted to make a foe cry. If it can hear the rapscallion target: DC 14 Wis save or sob uncontrollably until start of rapscallion's next turn. A sobbing creature has disadvantage on ability checks and attack rolls and must make DC 14 Con save to cast a spell that requires spellcaster to see its target. Spellcaster doesn't lose the spell slot on a failure.</li>
</ul>
<p><a href="../../../licensing.html">Licensing</a>  <a href="../../md/tome_of_beasts_3/alliumite-rapscallion.md">Markdown Format</a></p>
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