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<meta charset="UTF-8">
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max-width: 700px;
margin: auto;
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<title>Alliumite, Husker</title>
</head>
<body>
<h1>Alliumite, Husker</h1>
<p><em>Medium</em> <em>Plant</em> <em>chaotic neutral</em></p>
<ul>
<li><strong>Armor Class:</strong> 15 (natural armor, shield)</li>
<li><strong>Hit Points:</strong> 68 (8d8+32)</li>
<li><strong>Speed:</strong> walk 20 ft. burrow 10 ft.</li>
<li><strong>Challenge Rating:</strong> 2 (450 XP)</li>
<li><strong>Source:</strong> Tome of Beasts 3, page 17</li>
</ul>
<table>
<thead>
<tr>
<th>STR</th>
<th>DEX</th>
<th>CON</th>
<th>INT</th>
<th>WIS</th>
<th>CHA</th>
</tr>
</thead>
<tbody>
<tr>
<td>15 (+2)</td>
<td>12 (+1)</td>
<td>18 (+4)</td>
<td>9 (-1)</td>
<td>12 (+1)</td>
<td>16 (+3)</td>
</tr>
</tbody>
</table>
<ul>
<li><strong>Skills:</strong> perception +1</li>
<li><strong>Senses:</strong> darkvision 60', passive Perception 11</li>
<li><strong>Languages:</strong> Sylvan</li>
</ul>
<h3>Special Abilities</h3>
<ul>
<li><strong>Overpowering Stench:</strong> Each creature other than an alliumite or garlicle within 5 ft. of the alliumite when it takes damage must make DC 15 Con save or be blinded until the end of its next turn. On a successful save the creature has advantage vs. the Overpowering Stench of all alliumites for 1 min.</li>
<li><strong>Plant Camouflage:</strong> Aadvantage on Dex (Stealth) checks it makes in any terrain with ample obscuring plant life.</li>
</ul>
<h3>Actions</h3>
<ul>
<li><strong>Multiattack:</strong> Two Gnarly Club attacks or it makes one Gnarly Club attack and uses Taunting Threat.</li>
<li><strong>Gnarly Club:</strong> Melee Weapon Attack: +4 to hit, 5 ft., one target, 6 (1d8+2) bludgeoning damage and the target must make DC 12 Str save or be knocked prone.</li>
<li><strong>Taunting Threat:</strong> The husker throws a series of rude and menacing gestures at one creature it can see within 30' of it. The target must make a DC 13 Cha save. On a failure the target takes 7 (2d6) psychic and has disadvantage on all attacks not made vs. the husker until the end of its next turn. On a success the target takes half the damage and doesn't have disadvantage on attacks not made vs. the husker.</li>
</ul>
<p><a href="../../../licensing.html">Licensing</a>  <a href="../../md/tome_of_beasts_3/alliumite-husker.md">Markdown Format</a></p>
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