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<title>Moss Lurker</title>
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<body>
<h1>Moss Lurker</h1>
<p><em>Small</em> <em>Humanoid</em> <em>Chaotic Neutral</em></p>
<ul>
<li><strong>Armor Class:</strong> 15 (natural armor)</li>
<li><strong>Hit Points:</strong> 45 (10d6 + 10)</li>
<li><strong>Speed:</strong> walk 30 ft.</li>
<li><strong>Challenge Rating:</strong> 1 (200 XP)</li>
<li><strong>Source:</strong> Tome of Beasts 2023, page 278</li>
</ul>
<table>
<thead>
<tr>
<th>STR</th>
<th>DEX</th>
<th>CON</th>
<th>INT</th>
<th>WIS</th>
<th>CHA</th>
</tr>
</thead>
<tbody>
<tr>
<td>14 (+2)</td>
<td>14 (+2)</td>
<td>12 (+1)</td>
<td>12 (+1)</td>
<td>10 (+0)</td>
<td>10 (+0)</td>
</tr>
</tbody>
</table>
<ul>
<li><strong>Saving Throws</strong>: Str +4, Dex +4</li>
<li><strong>Skills:</strong> Perception +2, Stealth +4</li>
<li><strong>Damage Vulnerabilities:</strong> False</li>
<li><strong>Damage Immunities:</strong> poison</li>
<li><strong>Damage Resistances:</strong> False</li>
<li><strong>Condition Immunities:</strong> poisoned</li>
<li><strong>Senses:</strong> blindsight 60 ft., passive Perception 12</li>
<li><strong>Languages:</strong> Giant, Sylvan, Trollkin</li>
</ul>
<h3>Special Abilities</h3>
<ul>
<li><strong>Forest Camouflage:</strong> A moss lurker has advantage on Dexterity (Stealth) checks made to hide in forested terrain.</li>
<li><strong>Keen Hearing and Smell:</strong> The moss lurker has advantage on Wisdom (Perception) checks that rely on hearing or smell.</li>
<li><strong>Poisoned Gifts:</strong> A moss lurker can spend 1 minute stirring one of its red claws in a drink or cooked meal, contaminating the food or drink. A creature that eats or drinks the contaminated food or drink must succeed on a DC 12 Constitution saving throw or be poisoned for 1 hour. A creature that fails this saving throw by 5 or more is also unconscious while poisoned in this way. The creature wakes up if it takes damage or if another creature takes an action to shake it awake.</li>
</ul>
<h3>Actions</h3>
<ul>
<li><strong>Poisoned Claw:</strong> Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) slashing damage plus 7 (2d6) poison damage, and the target must succeed on a DC 12 Constitution saving throw or be poisoned until the end of its next turn.</li>
<li><strong>Throw Stone:</strong> Ranged Weapon Attack: +4 to hit, range 20/60 ft., one target. Hit: 7 (2d4 + 2) bludgeoning damage. If the target is at least 10 feet below the moss lurker, such as at the base of a cliff where the moss lurker stands, the target must succeed on a DC 12 Strength saving throw or take 1d4 bludgeoning damage for every 10 feet the rock fell before hitting the target, to a maximum of 10d4.</li>
</ul>
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