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<!DOCTYPE html>
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<meta name="viewport" content="user-scalable=yes, width=device-width">
<meta charset="UTF-8">
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max-width: 700px;
margin: auto;
font-size: 18px;
font-family: sans-serif;
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th, td {
border: 1px solid black;
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</style>
<title>Kishi</title>
</head>
<body>
<h1>Kishi</h1>
<p><em>Medium</em> <em>Fiend</em> <em>Chaotic Evil</em></p>
<ul>
<li><strong>Armor Class:</strong> 18 (natural armor, shield)</li>
<li><strong>Hit Points:</strong> 119 (14d8 + 56)</li>
<li><strong>Speed:</strong> walk 50 ft.</li>
<li><strong>Challenge Rating:</strong> 8 (3,900 XP)</li>
<li><strong>Source:</strong> Tome of Beasts 2023, page 84</li>
</ul>
<table>
<thead>
<tr>
<th>STR</th>
<th>DEX</th>
<th>CON</th>
<th>INT</th>
<th>WIS</th>
<th>CHA</th>
</tr>
</thead>
<tbody>
<tr>
<td>19 (+4)</td>
<td>20 (+5)</td>
<td>19 (+4)</td>
<td>15 (+2)</td>
<td>11 (+0)</td>
<td>22 (+6)</td>
</tr>
</tbody>
</table>
<ul>
<li><strong>Saving Throws</strong>: Dex +8, Con +7, Wis +3</li>
<li><strong>Skills:</strong> Deception +9, Perception +3, Performance +9</li>
<li><strong>Damage Vulnerabilities:</strong> False</li>
<li><strong>Damage Immunities:</strong> poison</li>
<li><strong>Damage Resistances:</strong> cold, fire, lightning; bludgeoning, piercing, and slashing from nonmagical attacks</li>
<li><strong>Condition Immunities:</strong> poisoned</li>
<li><strong>Senses:</strong> darkvision 120 ft., passive Perception 13</li>
<li><strong>Languages:</strong> Abyssal, Celestial, Common, Draconic, telepathy 120 ft.</li>
</ul>
<h3>Special Abilities</h3>
<ul>
<li><strong>Fiendish Weapons:</strong> The kishi's weapon attacks are magical. When the kishi hits with any weapon, the weapon deals an extra 2d8 cold damage (included in the attack).</li>
<li><strong>Two Heads:</strong> The kishi has advantage on Wisdom (Perception) checks and on saving throws against being blinded, charmed, deafened, frightened, stunned, and knocked unconscious.</li>
<li><strong>Magic Resistance:</strong> The kishi has advantage on saving throws against spells and other magical effects.</li>
</ul>
<h3>Actions</h3>
<ul>
<li><strong>Multiattack:</strong> The kishi makes one Bite attack and two Spear attacks.</li>
<li><strong>Bite:</strong> Melee Weapon Attack: +7 to hit, reach 5 ft., one creature. Hit: 11 (2d6 + 4) piercing damage plus 9 (2d8) cold damage.</li>
<li><strong>Spear:</strong> Melee or Ranged Weapon Attack: +7 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 7 (1d6 + 4) piercing damage, or 8 (1d8 + 4) piercing damage if used with two hands to make a melee attack, plus 9 (2d8) cold damage.</li>
<li><strong>Spellcasting:</strong> The kishi casts one of the following spells, requiring no material components and using Charisma as the spellcasting ability (spell save DC 17):<br>At will: detect evil and good, detect magic, suggestion<br>3/day: glibness<br>1/day: dominate person</li>
</ul>
<h3>Bonus Actions</h3>
<ul>
<li><strong>Trophy Shield:</strong> The kishi absorbs some of the essence of a creature it killed since the end of its previous turn and magically creates a grisly trophy of the creature on its shield or spear. For 1 hour, its Armor Class becomes 20, and creatures of the same type as the slain creature have disadvantage on attack rolls against the kishi.</li>
<li><strong>Summon Demon (1/Day):</strong> The kishi demon magically calls 1d4 giant hyenas that are Fiends with the kishi's damage resistances and immunities. It has a 50 percent chance of calling one kishi demon instead. The called creatures arrive in 1d4 rounds, acting as allies of the kishi and obeying its telepathic commands. The creatures remain for 1 hour, until the kishi dies, or until the kishi dismisses them as a bonus action.</li>
</ul>
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