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<title>Fidele Angel</title>
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<body>
<h1>Fidele Angel</h1>
<p><em>Medium</em> <em>Celestial</em> <em>Lawful Good</em></p>
<ul>
<li><strong>Armor Class:</strong> 16 (natural armor)</li>
<li><strong>Hit Points:</strong> 104 (16d8 + 32)</li>
<li><strong>Speed:</strong> walk 80 ft. fly 10 ft.</li>
<li><strong>Challenge Rating:</strong> 5 (1,800 XP)</li>
<li><strong>Source:</strong> Tome of Beasts 2023, page 19</li>
</ul>
<table>
<thead>
<tr>
<th>STR</th>
<th>DEX</th>
<th>CON</th>
<th>INT</th>
<th>WIS</th>
<th>CHA</th>
</tr>
</thead>
<tbody>
<tr>
<td>20 (+5)</td>
<td>18 (+4)</td>
<td>14 (+2)</td>
<td>14 (+2)</td>
<td>16 (+3)</td>
<td>18 (+4)</td>
</tr>
</tbody>
</table>
<ul>
<li><strong>Saving Throws</strong>: Dex +7, Con +5, Int +5, Wis +6, Cha +7</li>
<li><strong>Skills:</strong> Insight +6, Perception +6</li>
<li><strong>Damage Vulnerabilities:</strong> False</li>
<li><strong>Damage Immunities:</strong> acid, cold</li>
<li><strong>Damage Resistances:</strong> fire, lightning, poison; bludgeoning, piercing, and slashing damage from nonmagical attacks</li>
<li><strong>Condition Immunities:</strong> charmed, exhaustion, petrified, poisoned</li>
<li><strong>Senses:</strong> darkvision 60 ft., passive Perception 16</li>
<li><strong>Languages:</strong> Celestial, Common, Infernal, telepathy 60 ft.</li>
</ul>
<h3>Special Abilities</h3>
<ul>
<li><strong>Ever Connected:</strong> Fidele angels are magically connected. Damage taken by the fidele angel is split evenly between the fidele angel and its paired fidele angel. The angel that was the original target of the attack takes any damage that won't divide evenly. All other effects, such as reducing ability scores or being the target of a bless spell, affect only the target.</li>
<li><strong>Immortal Nature:</strong> The fidele angel doesn't require food, drink, or sleep.</li>
<li><strong>Magic Resistance:</strong> The angel has advantage on saving throws against spells and other magical effects.</li>
<li><strong>Magic Weapons:</strong> The angel's weapon attacks are magical.</li>
<li><strong>Unshakeable Fidelity:</strong> No spell, feature, trait, magic, or other effect can cause a fidele angel to act against or harm its mate or change its love or loyalty toward its mate.</li>
</ul>
<h3>Actions</h3>
<ul>
<li><strong>Multiattack:</strong> The fidele angel makes three Longsword or Radiant Bolt attacks. Alternatively, it makes one Beak attack and two Talons attacks.</li>
<li><strong>Longsword (Humanoid or True Form Only):</strong> Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 9 (1d8 + 5) slashing damage, or 10 (1d10 + 5) slashing damage if used with two hands.</li>
<li><strong>Beak (Bird Form Only):</strong> Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 8 (1d6 + 5) piercing damage.</li>
<li><strong>Talons (Bird Form Only):</strong> Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 12 (2d6 + 5) slashing damage.</li>
<li><strong>Radiant Bolt:</strong> Ranged Spell Attack: +7 to hit, range 120 ft., one target. Hit: 11 (2d6 + 4) radiant damage.</li>
<li><strong>To My Lover's Side:</strong> If its mate is more than 1 mile away from it, the fidele angel can magically teleport, along with any equipment it is wearing or carrying, to an unoccupied space within 10 feet of its mate. The angel can use this action even if its mate is on another plane of existence.</li>
<li><strong>Spellcasting:</strong> The angel casts one of the following spells, requiring no material components and using Charisma as its spellcasting ability (spell save DC 15):<br>At will: detect evil and good, purify food and drink, spare the dying<br>3/day each: bless, cure wounds, daylight</li>
</ul>
<h3>Bonus Actions</h3>
<ul>
<li><strong>Change Shape:</strong> The fidele angel transforms into a Medium or smaller Humanoid, a Large or smaller birdlike Beast, or back into its true form, which is a winged Celestial. Without wings, it loses its flying speed. Its statistics, other than its size and speed, are the same in each form. Any equipment it is wearing or carrying isn't transformed. It reverts to its true form if it dies.</li>
</ul>
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