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<title>Fate Eater</title>
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<body>
<h1>Fate Eater</h1>
<p><em>Medium</em> <em>Aberration</em> <em>Neutral</em></p>
<ul>
<li><strong>Armor Class:</strong> 16 (natural armor)</li>
<li><strong>Hit Points:</strong> 130 (20d8 + 40)</li>
<li><strong>Speed:</strong> walk 40 ft.</li>
<li><strong>Challenge Rating:</strong> 6 (2,300 XP)</li>
<li><strong>Source:</strong> Tome of Beasts 2023, page 168</li>
</ul>
<table>
<thead>
<tr>
<th>STR</th>
<th>DEX</th>
<th>CON</th>
<th>INT</th>
<th>WIS</th>
<th>CHA</th>
</tr>
</thead>
<tbody>
<tr>
<td>18 (+4)</td>
<td>12 (+1)</td>
<td>14 (+2)</td>
<td>18 (+4)</td>
<td>16 (+3)</td>
<td>9 (-1)</td>
</tr>
</tbody>
</table>
<ul>
<li><strong>Saving Throws</strong>: Con +5</li>
<li><strong>Skills:</strong> Arcana +7, History +7, Insight +6, Religion +7</li>
<li><strong>Damage Vulnerabilities:</strong> False</li>
<li><strong>Damage Immunities:</strong> False</li>
<li><strong>Damage Resistances:</strong> False</li>
<li><strong>Condition Immunities:</strong> charmed, frightened</li>
<li><strong>Senses:</strong> truesight 60 ft., passive Perception 13</li>
<li><strong>Languages:</strong> understands all but cant speak, telepathy 100 ft.</li>
</ul>
<h3>Special Abilities</h3>
<ul>
<li><strong>Visionary Flesh:</strong> A creature that eats the flesh of a fate eater must make a DC 15 Constitution saving throw. On a failure, the creature is poisoned for 1 hour. On a success, the creature gains the benefits of the divination spell.</li>
</ul>
<h3>Actions</h3>
<ul>
<li><strong>Multiattack:</strong> The fate eater makes two Bite attacks.</li>
<li><strong>Bite:</strong> Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 13 (2d8 + 4) slashing damage plus 7 (2d6) necrotic damage.</li>
<li><strong>Alter Fate (Recharge 5-6):</strong> The fate eater alters the fate of one creature it can see within 30 feet of it. The creature must make a DC 15 Charisma saving throw. On a failure, the creature takes 36 (8d8) psychic damage, and its fate is altered. Roll a d6 to determine which of the following alterations affects the creature. On a success, the creature takes half the damage, and its fate isn't altered. A creature with an altered fate for 1 minute or less can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. Otherwise, a creature with an altered fate can repeat the saving throw at the end of each long rest, ending the effect on itself on a success.</li>
</ul>
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