100 lines
3.6 KiB
HTML
100 lines
3.6 KiB
HTML
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<!DOCTYPE html>
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<head>
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<meta name="viewport" content="user-scalable=yes, width=device-width">
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<meta charset="UTF-8">
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<style>
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body {
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max-width: 700px;
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margin: auto;
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font-size: 18px;
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font-family: sans-serif;
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padding: 10px;
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}
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p, li {
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line-height: 1.5em;
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}
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ul, ol {
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padding-left: 20px;
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margin-left: 0;
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}
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li {
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margin-left: 0; /* Remove margin from li */
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}
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table {
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border-collapse: collapse;
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}
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th, td {
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border: 1px solid black;
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padding: 5px;
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text-align: left;
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}
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</style>
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<title>Duelist</title>
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</head>
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<body>
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<h1>Duelist</h1>
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<p><em>Medium</em> <em>Humanoid</em> <em>Lawful Evil</em></p>
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<ul>
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<li><strong>Armor Class:</strong> 17 (studded leather)</li>
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<li><strong>Hit Points:</strong> 117 (18d8 + 36)</li>
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<li><strong>Speed:</strong> walk 30 ft.</li>
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<li><strong>Challenge Rating:</strong> 6 (2,300 XP)</li>
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<li><strong>Source:</strong> Tome of Beasts 2023, page 159</li>
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</ul>
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<table>
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<thead>
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<tr>
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<th>STR</th>
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<th>DEX</th>
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<th>CON</th>
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<th>INT</th>
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<th>WIS</th>
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<th>CHA</th>
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</tr>
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</thead>
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<tbody>
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<tr>
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<td>13 (+1)</td>
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<td>20 (+5)</td>
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<td>14 (+2)</td>
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<td>13 (+1)</td>
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<td>12 (+1)</td>
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<td>16 (+3)</td>
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</tr>
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</tbody>
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</table>
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<ul>
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<li><strong>Saving Throws</strong>: Dex +8, Cha +6</li>
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<li><strong>Skills:</strong> Acrobatics +8, Deception +6, Perception +4, Stealth +8</li>
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<li><strong>Damage Vulnerabilities:</strong> False</li>
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<li><strong>Damage Immunities:</strong> False</li>
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<li><strong>Damage Resistances:</strong> False</li>
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<li><strong>Condition Immunities:</strong> False</li>
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<li><strong>Senses:</strong> darkvision 60 ft., passive Perception 14</li>
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<li><strong>Languages:</strong> Common, Elvish, Umbral</li>
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</ul>
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<h3>Special Abilities</h3>
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<ul>
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<li><strong>Duelist's Mobility:</strong> Opportunity attacks made against the duelist have disadvantage. If the duelist is prone at the start of its turn, it can immediately stand without costing movement.</li>
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<li><strong>Fey Ancestry:</strong> The shadow fey has advantage on saving throws against being charmed, and magic can't put it to sleep.</li>
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<li><strong>Sunlight Sensitivity:</strong> While in sunlight, the shadow fey has disadvantage on attack rolls, as well as on Wisdom (Perception) checks that rely on sight.</li>
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</ul>
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<h3>Actions</h3>
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<ul>
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<li><strong>Multiattack:</strong> The shadow fey duelist makes two Rapier attacks and one Dagger attack.</li>
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<li><strong>Dagger:</strong> Melee or Ranged Weapon Attack: +8 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 7 (1d4 + 5) piercing damage plus 14 (4d6) poison damage, and if the target is a creature, it must succeed on a DC 14 Constitution saving throw or become poisoned for 1 minute. A poisoned creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.</li>
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<li><strong>Rapier:</strong> Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 9 (1d8 + 5) piercing damage.</li>
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</ul>
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<h3>Bonus Actions</h3>
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<ul>
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<li><strong>Shadow Traveler (3/Day):</strong> While in shadows, dim light, or darkness, the shadow fey disappears into the darkness and reappears in an unoccupied space it can see within 30 feet. A tendril of inky smoke appears at the origin and destination when it uses this bonus action.</li>
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</ul>
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<h3>Reactions</h3>
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<ul>
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<li><strong>Parry:</strong> The shadow fey duelist adds 3 to its AC against one melee attack that would hit it. To do so, the duelist must see the attacker and be wielding a melee weapon.</li>
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</ul>
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<p><a href="../../../licensing.html">Licensing</a> – <a href="../../md/tome_of_beasts_2023/duelist-tob1-2023.md">Markdown Format</a></p>
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</body>
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</html>
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