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<title>Chort Devil</title>
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<body>
<h1>Chort Devil</h1>
<p><em>Medium</em> <em>Fiend</em> <em>Lawful Evil</em></p>
<ul>
<li><strong>Armor Class:</strong> 18 (natural armor)</li>
<li><strong>Hit Points:</strong> 187 (15d8 + 120)</li>
<li><strong>Speed:</strong> walk 30 ft.</li>
<li><strong>Challenge Rating:</strong> 12 (8,400 XP)</li>
<li><strong>Source:</strong> Tome of Beasts 2023, page 93</li>
</ul>
<table>
<thead>
<tr>
<th>STR</th>
<th>DEX</th>
<th>CON</th>
<th>INT</th>
<th>WIS</th>
<th>CHA</th>
</tr>
</thead>
<tbody>
<tr>
<td>24 (+7)</td>
<td>20 (+5)</td>
<td>26 (+8)</td>
<td>18 (+4)</td>
<td>20 (+5)</td>
<td>20 (+5)</td>
</tr>
</tbody>
</table>
<ul>
<li><strong>Saving Throws</strong>: Str +11, Dex +9, Con +12, Int +8, Cha +9</li>
<li><strong>Skills:</strong> Athletics +11, Deception +9, Insight +9, Perception +9</li>
<li><strong>Damage Vulnerabilities:</strong> False</li>
<li><strong>Damage Immunities:</strong> cold, fire, poison</li>
<li><strong>Damage Resistances:</strong> bludgeoning, piercing, and slashing from nonmagical attacks not made with silvered weapons</li>
<li><strong>Condition Immunities:</strong> poisoned</li>
<li><strong>Senses:</strong> darkvision 120 ft., passive Perception 19</li>
<li><strong>Languages:</strong> Celestial, Common, Infernal, telepathy 120 ft.</li>
</ul>
<h3>Special Abilities</h3>
<ul>
<li><strong>Devil's Sight:</strong> Magical darkness doesn't impede the chort devil's darkvision.</li>
<li><strong>Hellish Weapons:</strong> The chort devil's weapon attacks are magical. When the devil hits with any weapon, the weapon deals an extra 4d6 fire damage (included in the attack).</li>
<li><strong>Magic Resistance:</strong> The chort devil has advantage on saving throws against spells and other magical effects.</li>
</ul>
<h3>Actions</h3>
<ul>
<li><strong>Multiattack:</strong> The chort devil makes one Claw attack and two Ranseur attacks, or it makes four Hurl Flame attacks.</li>
<li><strong>Claw:</strong> Melee Weapon Attack: +11 to hit, reach 5 ft., one target. Hit: 12 (2d4 + 7) slashing damage plus 14 (4d6) fire damage, and the target must succeed on a DC 17 Constitution saving throw or have disadvantage on ability checks and saving throws that use Charisma for 1 hour or until cured by a lesser restoration spell or similar magic.</li>
<li><strong>Ranseur:</strong> Melee Weapon Attack: +11 to hit, reach 10 ft., one target. Hit: 12 (1d10 + 7) piercing damage plus 14 (4d6) fire damage.</li>
<li><strong>Hurl Flame:</strong> Ranged Spell Attack: +9 to hit, range 120 ft., one target. Hit: 19 (4d6 + 5) fire damage.</li>
<li><strong>Teleport:</strong> The chort devil magically teleports, along with any equipment it is wearing or carrying, up to 120 feet to an unoccupied space it can see.</li>
<li><strong>Spellcasting:</strong> The chort devil casts one of the following spells, requiring no material components and using Charisma as the spellcasting ability (spell save DC 17):<br>At will: charm person, illusory script (as an action)<br>3/day each: dispel magic, modify memory<br>1/day: haste</li>
</ul>
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